Release-20180923 - Discussion

Our third big release in 2018 has finally arrived!

Discussion about the game and its default mods.
abcdefg30
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Release-20180923 - Discussion

Post by abcdefg30 » Sun Sep 23, 2018 4:40 pm

News post
Download
Changelog

We are proud to announce the next OpenRA release. The most notable new feature is the integration of ingame player accounts using this very forum. Other changes include the balance changes (listed in the full changelog) together with a fix for Chronoshift and Iron Curtain effects on MCVs being erased while (un)deploying, an enhanced colour chooser, tooltips for tech buildings and of course bug fixes and performance improvements.

Be sure to leave us your thoughts. :)

SirCake
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Re: Release-20180923 - Discussion

Post by SirCake » Mon Sep 24, 2018 5:06 am

Wow, seems like a big jump in features and improvements! Good job!

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WhoCares
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Re: Release-20180923 - Discussion

Post by WhoCares » Mon Sep 24, 2018 5:56 am

Well, I would recommand "new feature" for the chronoshift rather than "fix". In the overall, majority of the players were ok with the way it worked and all the surrounding gameplay.

Account are a nice addition and the fix on the latency on the order commands is really the best improvement in the 3 previous release imo. Good job on those.

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EnkerZan
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Re: Release-20180923 - Discussion

Post by EnkerZan » Mon Sep 24, 2018 7:05 am

Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.

pointbreak
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Re: Release-20180923 - Discussion

Post by pointbreak » Mon Sep 24, 2018 7:38 am

I see harvester microing is still a skill and therefore a feature.

eskimo
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Re: Release-20180923 - Discussion

Post by eskimo » Mon Sep 24, 2018 9:43 am

Great work guys. Really nice additions and reasonable fixes present.

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JOo
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Re: Release-20180923 - Discussion

Post by JOo » Mon Sep 24, 2018 5:56 pm

Im really exited about what comes further out of the authentication + badges. Its a long requested feature that now made it into the engine ... and im pretty sure it will spice things up, potentially give us more players (therefor contributers, developers ...)

the changelog is awesome, you can see that contributers have spent some (free) time to improve the engine "as always" ... and i admire the dedication (i always have)

Good Work !

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QS_P51
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Re: Release-20180923 - Discussion

Post by QS_P51 » Mon Sep 24, 2018 7:17 pm

Hi all,

First of all well done on this release, looks very nice!

Then a question;
I read this in the Changelog, so took it into account when I chronoed an MCV somewhere earlier tonight.

Code: Select all

Construction yards deployed from a Chronoshifted MCV receive a 50% damage penalty when the timer elapses
However when the chrono elapsed, my MCV received a 100% penalty, instead of 50% (the green bar just went all the way down until the MCV was destroyed). Not sure if I'm misinterpreting something or if there's a bug in that part?

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Sleipnir
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Re: Release-20180923 - Discussion

Post by Sleipnir » Mon Sep 24, 2018 7:38 pm

Can you please post a replay showing this?

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QS_P51
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Re: Release-20180923 - Discussion

Post by QS_P51 » Mon Sep 24, 2018 8:24 pm

Sleipnir wrote:
Mon Sep 24, 2018 7:38 pm
Can you please post a replay showing this?
Jup! I've sent you a PM.

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Sleipnir
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Re: Release-20180923 - Discussion

Post by Sleipnir » Mon Sep 24, 2018 8:49 pm

Thanks! I've confirmed that this is a real bug, and filed #15641.

AMHOL
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Re: Release-20180923 - Discussion

Post by AMHOL » Tue Sep 25, 2018 12:09 am

EnkerZan wrote:
Mon Sep 24, 2018 7:05 am
Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.
This also happens in RA with unarmed civilians or medics in a group, attack orders turn into move orders.

lawANDorder
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Re: Release-20180923 - Discussion

Post by lawANDorder » Tue Sep 25, 2018 4:50 pm

AMHOL wrote:
Tue Sep 25, 2018 12:09 am
EnkerZan wrote:
Mon Sep 24, 2018 7:05 am
Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.
This also happens in RA with unarmed civilians or medics in a group, attack orders turn into move orders.
https://github.com/OpenRA/OpenRA/issues/13723 could be related.

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QS_P51
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Re: Release-20180923 - Discussion

Post by QS_P51 » Wed Sep 26, 2018 2:36 am

Sleipnir wrote:
Mon Sep 24, 2018 8:49 pm
Thanks! I've confirmed that this is a real bug, and filed #15641.
For the sake of being complete;
I played the same map again yesterday and chronoed an MCV to two different (and other than before) places on the map. The 50% penatly was incurred and things went exactly as written in the changelog. However, when I chronoed an MCV to that small 'island' again, I got the 100% penalty. So the bug seems to be specific to that location of the map.

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EnkerZan
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Re: Release-20180923 - Discussion

Post by EnkerZan » Wed Sep 26, 2018 3:13 am

lawANDorder wrote:
Tue Sep 25, 2018 4:50 pm
AMHOL wrote:
Tue Sep 25, 2018 12:09 am
EnkerZan wrote:
Mon Sep 24, 2018 7:05 am
Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.
This also happens in RA with unarmed civilians or medics in a group, attack orders turn into move orders.
https://github.com/OpenRA/OpenRA/issues/13723 could be related.
Yeah that's it. It's doing that with anything that can't attack buildings; so Engineers, Commandos, Mobile SAM, Civs, and Medics will cause this to happen.

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