That would be really good and reduce the 3rd party macro advantage somewhat.
As i've not posted in this thread yet, i'm of the stance if it's not in the game then it's not really fair. If some players think that they are at a significant disadvantage not using macros, then that's enough reason to banish them imo.
Using of software programmable macros in competitive games
Re: Using of software programmable macros in competitive games
Seconded, I don't mind if they're added to the client, but if not, don't use them.eskimo wrote: ↑Fri Aug 31, 2018 6:45 pmThat would be really good and reduce the 3rd party macro advantage somewhat.
As i've not posted in this thread yet, i'm of the stance if it's not in the game then it's not really fair. If some players think that they are at a significant disadvantage not using macros, then that's enough reason to banish them imo.
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Re: Using of software programmable macros in competitive games
Is hack still alloud
- Major Kusanagi Motoko
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Re: Using of software programmable macros in competitive games
As someone who's main focus are micro based combat, high resource efficiency plays that would be a pretty neat feature, as it would help to max out a players reactions in game more effectively.
not sure you thought this through entirely. Just because the TD ltnk was op for a long time, the argument that everyone can build ltnks really didn't made games more versatile, interesting and challenging.