Hijacking husks

Could hijackers capture husks like mechanics?

Discussion about the game and its default mods.
Post Reply
maceman
Posts: 79
Joined: Thu Apr 20, 2017 7:49 pm

Hijacking husks

Post by maceman »

Just throwing the idea out there. In original RA husks weren't capturable so it wouldn't make the game less pure. But i was thinking, could hijackers be given the ability to capture husks like mechanics can?

Mechanics would still have their unique ability to repair broken vehicles, and hijackers would still have their unique ability to semi-stealth and hijack, so it maintains the asymetric balance, but it gives hijackers a bit more use, and removes an unfair part of the game where allies can recover an mcv husk but soviets can't.

:? :stressed: :z

User avatar
Inq
Posts: 95
Joined: Sun Sep 27, 2015 2:48 am

Re: Hijacking husks

Post by Inq »

In the original husks didn’t exist...

If he did hijack husks instead surely he would be a “Salvager” not a “Hijacker”

camundahl
Posts: 154
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: Hijacking husks

Post by camundahl »

i think husks should be captureable by engineer but mech needs to be limited to just repairing vehicles

User avatar
netnazgul
Posts: 507
Joined: Mon Jul 10, 2017 7:32 am
Location: Minsk
Contact:

Re: Hijacking husks

Post by netnazgul »

I double that idea ^ Works better balance-wise also. And "Hijacker" might be removed/given another role.

maceman
Posts: 79
Joined: Thu Apr 20, 2017 7:49 pm

Re: Hijacking husks

Post by maceman »

Wouldnt just hijack husks. Would also hijack live vehicles.

Engis sounds interesting but i prefer the idea of using the hijacker and mechanic. Partially because i like to see their special abilities being used in game. Partially because i hate the idea of someone producing engis for this, and having a mass of engis, then more sneaky caps taking place.

eskimo
Posts: 333
Joined: Tue Jan 17, 2017 9:59 pm

Re: Hijacking husks

Post by eskimo »

I think the idea floated about before in another topic discussing them. I like this idea more because the hijacker is fun. Also saves rebalance of the engi and removal of a unit.

User avatar
FiveAces
Posts: 707
Joined: Sat Apr 25, 2015 11:22 pm
Location: Vienna
Contact:

Re: Hijacking husks

Post by FiveAces »

I second giving the hijacker the ability to recapture husks, gives them a modicum of usefulness while we wait for the hijacker/dog logic rework :D
The engineer already has several use cases besides capturing derricks. Repairing a con yard in a pinch is super useful, and sneak captures are a powerful tool!

Post Reply