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Tiberian Sun/Sega Dreamcast

Posted: Sun Aug 12, 2018 9:02 am
by Dreamcast Ports
Would really like to know if a version of Tiberian Sun with multiplayer could be built for the Sega Dreamcast?

A build that would include multiplayer using the new dreampi interface that is bringing back dreamcast online.

Would love to know if this would be possible.

Re: Tiberian Sun/Sega Dreamcast

Posted: Sun Aug 12, 2018 4:19 pm
by avalach21
lol while i absolutely love TibSun, and I absolutely love Sega Dreamcast, I really don't see how this would make any sense at all whatsoever. I imagine the answer to your question is yes, anything is theoretically possible, but would this be worth the amount of time & energy required to make it work? My opinion would be absolutely not.

Can I ask why you think this idea makes sense? To the best of my knowledge, the game was never announced for, in development for, or even considered at all to be ported to Sega Dreamcast. I get when people want to finish unreleased games that were in development (Half Life for example) for the console, but this seems kind of random and out of place? Also, I don't see why in the world anyone would want to actually play such a version of the game for more than a few minutes as a novelty when playing on a PC would be a better experience in pretty much every way imaginable.

To me, the insane amount of work required to get this to work vs. the very little incentive of a small novelty make this seem like a very small practical possibility. :stressed: i do appreciate your creative thoughts though :-) Maybe your idea makes more sense to someone else :)

Re: Tiberian Sun/Sega Dreamcast

Posted: Sun Aug 12, 2018 5:20 pm
by Dreamcast Ports
With Dreampi, people that loved the Sega Dreamcast are back online gaming it up! Ports like Doom will be online for Dreamcast and it was never original to the DC online games. The Dreamcast could really use a great RTS and games like Starcraft as far as I know don’t have an open source code.
I have no idea with regards to how much work it would be to port, that’s partly why I posed the question. There was a guy in Spain doing it for the original C&C for Dreamcast but no one has heard from him since his first footage. So I came here to ask people if it could be done, so.....thanks.

It’s not supposed to make sense, I know people that still play Starcraft 64 with there friends or other ports that are way better on pc. I just want to turn on my dreamcast and play my fav rts with the dc keyboard and mouse.

It’s novel and would be fun for the community and may inspire more indie developers to work with the console on other fun passion projects.

Re: Tiberian Sun/Sega Dreamcast

Posted: Sun Aug 12, 2018 5:25 pm
by avalach21
oh yeah it does have keyboard and mouse support, good point :-) still have mine for Typing of the Dead and Rez :-) I can't imagine many people have the time required to make something like this work but perhaps there's someone out there. I would definitely give it a go if it ever came to fruition.
Dreamcast Ports wrote:
Sun Aug 12, 2018 5:20 pm
The Dreamcast could really use a great RTS and games like Starcraft as far as I know don’t have an open source code.
Stratagus is an open source recreation of War/Star-craft in a modernized engine (similar to OpenRA) so you could also check with them to see if they would extend support to Dreamcast :-)

https://en.wikipedia.org/wiki/Stratagus

btw I think OpenRA should have its own Wikipage too ;)

Re: Tiberian Sun/Sega Dreamcast

Posted: Sun Aug 12, 2018 7:34 pm
by Dreamcast Ports
Stratagus is very cool! thanks for posting that! And thanks in general for the thoughts from both of you.

If there is someone else interested in this project give me a shout!

Re: Tiberian Sun/Sega Dreamcast

Posted: Wed Aug 15, 2018 4:45 am
by Graion Dilach
The engine is more beefy than what the DC would bear I think. The Pi would be a more reasonable aim and that has a lot more better hardware.
Don't mind that it's using old assets, the internals are quite modern.
avalach21 wrote:
Sun Aug 12, 2018 5:25 pm
btw I think OpenRA should have its own Wikipage too ;)
Long story short: there was, but Wikipedia didn't accepted it.
https://en.wikipedia.org/wiki/Wikipedia ... ion/OpenRA