Risk-esque Never Ending OpenRA War
Posted: Wed May 09, 2018 4:47 am
I'll keep this short.
Please vote "I'm in!" for the poll if you wish to participate, then drop a comment so I know who to add to the WDT list.
Also, check Murto's comment below this, that's the idea we're going with.
I'm thinking of a tournament, or league, that will be playing on a giant world map. This would be epic if we got a large chunk of the community in on this (I'm thinking, at least 100 players)
Each player will be selected at random to take a starting spot in one of the countries.
For bigger countries, multiple players will take spots, and be a team.
The single players may need to get diplomatic and form an alliance (think European Union) to survive.
Some large countries with limited resources, like Russia, will have limited resources, and less players in that country.
I'm not sure how to make this work yet, but I was thinking players could either fill in for dead players, or let countries be conquered. To keep it ongoing, maybe the data can be synced with the master OpenRA server, so if people don't have time to finish, or they disconnect, the match will end, and they can pickup where the left off when everyones ready again. All units structures and whatever would be where they were when everyone left the match.
Or maybe a yaml file that can be saved on everyones computer that stores that data, and sync it with the master server, so if anyone tries to change something, it'll desync.
It could even be turn based. Players will go to war, one country at a time, one player at a time (larger countries with multiple people, they will go one at a time, and for alliances, same thing, one person at a time), and receive 5 minutes to do as much as they can.
By one player at a time, I mean one per country.
So if two countries are war, no matter the size, only one person per country per term for the 2 warring countries.
If it's an alliance vs an alliance, still, one player from the alliance vs another from the other alliance, and it will cycle through each player.
Alliance vs large country, same thing. One player from the alliance, one from the large country, and cycle players.
Both players will battle at the same time, in the same 5 minute period.
Chances are, you won't kill the other player in that time. Which is fine. This allows more time to strategize and think (almost like real time) and hopefully come up with a kick ass plan.
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So what do you guys think? Got any ideas to make this work or make it better? Anyone interested in something like this?
This is something that could weeks, even months, to complete.
It could even be done where only 2 people are needed on the map at any given time, if not everyone can make it, those 2 players will battle it out, and the data will be synced to the master server, then synced to the players the next time they go to play.
Please vote "I'm in!" for the poll if you wish to participate, then drop a comment so I know who to add to the WDT list.
Also, check Murto's comment below this, that's the idea we're going with.
I'm thinking of a tournament, or league, that will be playing on a giant world map. This would be epic if we got a large chunk of the community in on this (I'm thinking, at least 100 players)
Each player will be selected at random to take a starting spot in one of the countries.
For bigger countries, multiple players will take spots, and be a team.
The single players may need to get diplomatic and form an alliance (think European Union) to survive.
Some large countries with limited resources, like Russia, will have limited resources, and less players in that country.
I'm not sure how to make this work yet, but I was thinking players could either fill in for dead players, or let countries be conquered. To keep it ongoing, maybe the data can be synced with the master OpenRA server, so if people don't have time to finish, or they disconnect, the match will end, and they can pickup where the left off when everyones ready again. All units structures and whatever would be where they were when everyone left the match.
Or maybe a yaml file that can be saved on everyones computer that stores that data, and sync it with the master server, so if anyone tries to change something, it'll desync.
It could even be turn based. Players will go to war, one country at a time, one player at a time (larger countries with multiple people, they will go one at a time, and for alliances, same thing, one person at a time), and receive 5 minutes to do as much as they can.
By one player at a time, I mean one per country.
So if two countries are war, no matter the size, only one person per country per term for the 2 warring countries.
If it's an alliance vs an alliance, still, one player from the alliance vs another from the other alliance, and it will cycle through each player.
Alliance vs large country, same thing. One player from the alliance, one from the large country, and cycle players.
Both players will battle at the same time, in the same 5 minute period.
Chances are, you won't kill the other player in that time. Which is fine. This allows more time to strategize and think (almost like real time) and hopefully come up with a kick ass plan.
-----
-----
So what do you guys think? Got any ideas to make this work or make it better? Anyone interested in something like this?
This is something that could weeks, even months, to complete.
It could even be done where only 2 people are needed on the map at any given time, if not everyone can make it, those 2 players will battle it out, and the data will be synced to the master server, then synced to the players the next time they go to play.