V2 bug/issue
how did nobody noticed ?
V2 bug/issue
Ok, maybe i'll make a fool out of myself but recently lost a lot of V2 that ran into the enemy's army for no reason and most of the time out of an amove.
So to be sure of the behaviour i ran a little test in debug mode (replay posted below) and ...
tadaaaa
V2 now behave like that
V2 armed : Amove , move to the first target in range + sight and fire the rocket, as soon the target is dead, the V2 will proceed to the Amove point until the relaod his complete and WILL NOT reaquire target before having a new rocket ready.
Amove with a relaoding V2 : same it will proceed to the amove point and will not quire target before having his rocket ready again.
That totally fucked up because you cannot amove V2 anymore in engagement without having them running into the enemy's blob as soon their target his dead ....
I would like to know if it's a new feature of a unwanted bug and plz fix that
So to be sure of the behaviour i ran a little test in debug mode (replay posted below) and ...
tadaaaa
V2 now behave like that
V2 armed : Amove , move to the first target in range + sight and fire the rocket, as soon the target is dead, the V2 will proceed to the Amove point until the relaod his complete and WILL NOT reaquire target before having a new rocket ready.
Amove with a relaoding V2 : same it will proceed to the amove point and will not quire target before having his rocket ready again.
That totally fucked up because you cannot amove V2 anymore in engagement without having them running into the enemy's blob as soon their target his dead ....
I would like to know if it's a new feature of a unwanted bug and plz fix that
- Attachments
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- OpenRA-2018-03-08T145251Z.orarep
- (1.32 MiB) Downloaded 218 times
Filed an issue for this one, feel free to contribute https://github.com/OpenRA/OpenRA/issues/14921
Well recall that in the past they would get uncontrollable shakes before loading up for their next round. Maybe they sought some kind of therapy to control the fear but it worked too well.
"Each denomination in the new series of banknotes will feature a different species of Australian wattle" - Mint Spokesman
Turned out there is Sometimes one needs to be more persistent in this community.
Anyway, the fix is already merged into bleed https://github.com/OpenRA/OpenRA/pull/14926 . Having a release/playtest for that is going to take a while, but it can be map-fixed as it is a yaml change - I've checked that it works here: https://resource.openra.net/maps/26261/
Likely that RAGL maps will have this fix implemented as well. Doesn't break anything and won't mess any future releases if V2RL range is not changed.
Anyway, the fix is already merged into bleed https://github.com/OpenRA/OpenRA/pull/14926 . Having a release/playtest for that is going to take a while, but it can be map-fixed as it is a yaml change - I've checked that it works here: https://resource.openra.net/maps/26261/
Likely that RAGL maps will have this fix implemented as well. Doesn't break anything and won't mess any future releases if V2RL range is not changed.