V2 bug/issue
Posted: Fri Mar 16, 2018 1:01 am
Ok, maybe i'll make a fool out of myself but recently lost a lot of V2 that ran into the enemy's army for no reason and most of the time out of an amove.
So to be sure of the behaviour i ran a little test in debug mode (replay posted below) and ...
tadaaaa
V2 now behave like that
V2 armed : Amove , move to the first target in range + sight and fire the rocket, as soon the target is dead, the V2 will proceed to the Amove point until the relaod his complete and WILL NOT reaquire target before having a new rocket ready.
Amove with a relaoding V2 : same it will proceed to the amove point and will not quire target before having his rocket ready again.
That totally fucked up because you cannot amove V2 anymore in engagement without having them running into the enemy's blob as soon their target his dead ....
I would like to know if it's a new feature of a unwanted bug and plz fix that
So to be sure of the behaviour i ran a little test in debug mode (replay posted below) and ...
tadaaaa
V2 now behave like that
V2 armed : Amove , move to the first target in range + sight and fire the rocket, as soon the target is dead, the V2 will proceed to the Amove point until the relaod his complete and WILL NOT reaquire target before having a new rocket ready.
Amove with a relaoding V2 : same it will proceed to the amove point and will not quire target before having his rocket ready again.
That totally fucked up because you cannot amove V2 anymore in engagement without having them running into the enemy's blob as soon their target his dead ....
I would like to know if it's a new feature of a unwanted bug and plz fix that