So let me know if you've tried any and all criticism is always welcome.
Descending chronologically. Screenshots available on resource centre links.
Simplistic map with $500 crate in middle as opposed to cappable neutral structure. Corners are a strong point for AA guns to deny bridge destroying. But requires playtests.
Attempt at a small map. Small maps don't really "work" imo, but thought i'd try and push the possible workable size.
Another small map, entered into 2018 map contest. Quite chokey, but has proven to offer good games with potential flanking abilities.
Unbound (previously Elongation)
An old idea of using a long map. Hard to get to work, but this map is fun for an occasional game. Entered for 2018 map contest with surprisingly pleasing results.
https://resource.openra.net/maps/25376/Another barren wasteland that must be contained, who knows what secrets lay here?
Finished, complete. V2.1 is final.
https://resource.openra.net/maps/26259/Home of the precious water tree. Large varied landscape spread wide.
Team based map with early game play encouraged. Work slowly inwards to the fenced off gems for a classic team based arty/v2 and base push stand off.
Huge team based map. High potential for lag. But suits tech, naval, blob and team play accordingly. Left vs right