Bug Replay Thread

Post replays with bugs here

Discussion about the game and its default mods.
Post Reply
SirCake
Posts: 393
Joined: Thu Feb 04, 2016 5:40 pm

Bug Replay Thread

Post by SirCake »

Not sure if this conforms to forum rules? But github doesn't accept orarep...

Shows a really annoying example of the chronoshpere bug, where units stay at the targeted loaction, even though their chrono timer has expired.
I thought this was limited to the german chrono, but seems its only statistics which and when units get stuck.
Got unlucky "dice rolls" and lost 4 cruisers where I should have only lost 1.
Attachments
StuckCruisers.orarep
(2.05 MiB) Downloaded 183 times

Check out Dune2k-Advanced on my moddb page!

User avatar
anjew
Posts: 552
Joined: Sat Nov 08, 2014 4:16 am

Re: Bug Replay Thread

Post by anjew »

SirCake wrote: But github doesn't accept orarep...
the way to get around this is putting in a zip file
Image

Post Reply