Then tell me your very good reason. And share your knowledge about dev. I want to know it.jaZz_KCS wrote: ↑Ha....haha....ha. Good one. You probably also have no knowledge about how the development works 'round here.Hodor wrote: ↑cant understand why there have been so many patches but that shit isnt still fixed.
There is (almost) always a very good reason why a new release does NOT fix a certain aspect.
FORCE FIRE ON CAMOBOX
camopillbox forces you to aproach with tank, because inf and v2 are useless. game breaking enough for me.
- Materianer
- Posts: 199
- Joined: Mon Jul 04, 2016 8:27 am
hmm i assume you didn't read abcdefg30's post ...Hodor wrote: ↑Then tell me your very good reason. And share your knowledge about dev. I want to know it.
Maybe you can imagine, when you klick on the github PR's, that it doesn't seem to be so easy to fix this bug.abcdefg30 wrote: ↑The fix is unfortunately not trivial and we're low on manpower anyway. Progress towards reviving OpenRA/OpenRA#13363 has been made in OpenRA/OpenRA#13995.
Please don't forget that this is open source software and the developers doing this in they'r freetime getting no cash for they'r work or so.
Putting such unpleasant pressure on them with such threads and always complaining about minor bugs and so-called unbalances doesn't really help finding new ones and keeping them.
You must know that it is not always so easy to fix such stuff.
i fully understand and accept that.Materianer wrote: ↑hmm i assume you didn't read abcdefg30's post ...Hodor wrote: ↑Then tell me your very good reason. And share your knowledge about dev. I want to know it.
Maybe you can imagine, when you klick on the github PR's, that it doesn't seem to be so easy to fix this bug.abcdefg30 wrote: ↑The fix is unfortunately not trivial and we're low on manpower anyway. Progress towards reviving OpenRA/OpenRA#13363 has been made in OpenRA/OpenRA#13995.
Please don't forget that this is open source software and the developers doing this in they'r freetime getting no cash for they'r work or so.
Putting such unpleasant pressure on them with such threads and always complaining about minor bugs and so-called unbalances doesn't really help finding new ones and keeping them.
You must know that it is not always so easy to fix such stuff.
Just and idea but could it be worth making a sticky thread that says how to see if a bug has been reported, and how to report it otherwise?Materianer wrote: ↑ Putting such unpleasant pressure on them with such threads and always complaining about minor bugs and so-called unbalances doesn't really help finding new ones and keeping them.
You must know that it is not always so easy to fix such stuff.
This could help prevent threads being created where they're just reporting a bug that's already known, and encourage bugs being reported that you guys aren't already aware of?
The forum is seldom used to report bugs. Even the guy who made this thread wasn't reporting a bug. Bugs are usually reported via Gtihub and all known bugs should have an issue. The best way to find if the bug has been found before is: https://github.com/OpenRA/OpenRA/issuesmaceman wrote: ↑-snip-
A template for bug report could be made though, would make the process more effecient
there is still an issue with planes when airfield is built on the bottomside of the map https://www.youtube.com/watch?v=Xz-ggOLgKUw
but at least they don't disappear now, just drift towards the map.
but at least they don't disappear now, just drift towards the map.