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Playtest Discussion

Posted: Sat Sep 30, 2017 9:03 pm
by Murto the Ray
Download: LINK
Changelog: LINK
News Post: LINK

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This playtest includes changes from the previous playtest. You can find the previous playtest discussion here.


The changes affecting gameplay for this playtest are:

General:
  • Fixed some issues with AttackMove and AssaultMove. [#14070]
    Fix a crash associated with the attack/assault move and some other engine fixes/tweaks.
Red Alert:
  • Added minelayer deployment to command bar plus some related fixes. [#14074]
    The deployment key now works for minelayers. Some visual bugs have also been fixed.
Please keep discussions constructive and on topic!

Posted: Sat Sep 30, 2017 9:11 pm
by netnazgul
Yeah, attack move bug seems to have been fixed, gj.

Overall, this playtest looks to be the last one before release.

Posted: Sun Oct 01, 2017 12:17 am
by AoAGeneral1
netnazgul wrote: Yeah, attack move bug seems to have been fixed, gj.

Overall, this playtest looks to be the last one before release.
Was it fixed in this playtest or a previous version?

Posted: Sun Oct 01, 2017 7:04 am
by netnazgul
AoAGeneral1 wrote: Was it fixed in this playtest or a previous version?
we've played against each other in 0923 version where it was broken. Now it doesn't seem to arise again, but I'll check more.

To other notes, mainly aimed at mapmakers - explosive barrels now deal MASSIVE damage to surroundings. I.e. new Communications Center gets blown up by only 2 of them. Lucian already noticed this on his Nuclear Winter map I think :)

Posted: Sun Oct 01, 2017 9:53 pm
by Sleipnir
This is a good time for people to remind themselves of the full changelog compared with the current stable release. Some major changes have been forgotten or ignored with the furor over stances and attack move.

Posted: Wed Oct 04, 2017 2:23 pm
by Kwendy
Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.

Posted: Sat Oct 07, 2017 12:44 am
by OMnom
Kwendy wrote: Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.
It's both a blessing and a curse, which is why we're also getting the assault move.

Posted: Sat Oct 07, 2017 2:31 am
by anjew
OMnom wrote: -snip-
Only a curse to some.

Posted: Sat Oct 14, 2017 12:16 pm
by Sleipnir
I have de-announced this topic because Release 20171014 is now available.

Posted: Sat Oct 14, 2017 5:24 pm
by Murto the Ray
A release discussion topic has now been posted: LINK