Playtest Discussion

Playtest 20170930

Discussion about the game and its default mods.
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Murto the Ray
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Playtest Discussion

Post by Murto the Ray » Sat Sep 30, 2017 9:03 pm

Download: LINK
Changelog: LINK
News Post: LINK

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This playtest includes changes from the previous playtest. You can find the previous playtest discussion here.


The changes affecting gameplay for this playtest are:

General:
  • Fixed some issues with AttackMove and AssaultMove. [#14070]
    Fix a crash associated with the attack/assault move and some other engine fixes/tweaks.
Red Alert:
  • Added minelayer deployment to command bar plus some related fixes. [#14074]
    The deployment key now works for minelayers. Some visual bugs have also been fixed.
Please keep discussions constructive and on topic!

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netnazgul
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Post by netnazgul » Sat Sep 30, 2017 9:11 pm

Yeah, attack move bug seems to have been fixed, gj.

Overall, this playtest looks to be the last one before release.

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AoAGeneral1
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Post by AoAGeneral1 » Sun Oct 01, 2017 12:17 am

netnazgul wrote: Yeah, attack move bug seems to have been fixed, gj.

Overall, this playtest looks to be the last one before release.
Was it fixed in this playtest or a previous version?

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netnazgul
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Post by netnazgul » Sun Oct 01, 2017 7:04 am

AoAGeneral1 wrote: Was it fixed in this playtest or a previous version?
we've played against each other in 0923 version where it was broken. Now it doesn't seem to arise again, but I'll check more.

To other notes, mainly aimed at mapmakers - explosive barrels now deal MASSIVE damage to surroundings. I.e. new Communications Center gets blown up by only 2 of them. Lucian already noticed this on his Nuclear Winter map I think :)

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Sleipnir
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Post by Sleipnir » Sun Oct 01, 2017 9:53 pm

This is a good time for people to remind themselves of the full changelog compared with the current stable release. Some major changes have been forgotten or ignored with the furor over stances and attack move.

Kwendy
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Post by Kwendy » Wed Oct 04, 2017 2:23 pm

Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.

OMnom
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Post by OMnom » Sat Oct 07, 2017 12:44 am

Kwendy wrote: Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.
It's both a blessing and a curse, which is why we're also getting the assault move.

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anjew
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Post by anjew » Sat Oct 07, 2017 2:31 am

OMnom wrote: -snip-
Only a curse to some.
Image

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Sleipnir
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Post by Sleipnir » Sat Oct 14, 2017 12:16 pm

I have de-announced this topic because Release 20171014 is now available.

Murto the Ray
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Post by Murto the Ray » Sat Oct 14, 2017 5:24 pm

A release discussion topic has now been posted: LINK

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