Hotkeys discussion
Let's talk about hotkeys here
Hotkeys discussion
Hello everyone!
I have not found a topic for discussion of hotkeys, so let's talk about them here.
Inspired by Korean SCBW-players I decided to control all my production only from keyboard. But then I found out that there is no hotkey for cancelling all the production. So if I have a queue with many different units/buildings, I need to use Crtl and middle mouse button to cancel every que.
So I thought that it would be cool to have a such hotkey to make all production transitions faster.
What do you think about it, guys?
Inb4: @Happy, I still believe that good micro can play an important role even after 4th minute of the gameplay.
I have not found a topic for discussion of hotkeys, so let's talk about them here.
Inspired by Korean SCBW-players I decided to control all my production only from keyboard. But then I found out that there is no hotkey for cancelling all the production. So if I have a queue with many different units/buildings, I need to use Crtl and middle mouse button to cancel every que.
So I thought that it would be cool to have a such hotkey to make all production transitions faster.
What do you think about it, guys?
Inb4: @Happy, I still believe that good micro can play an important role even after 4th minute of the gameplay.
That's the reason why i don't use key shortcut to build because the game allows half the feature, you can build on hotkey without using the mouse but not cancel. So what the point to make a huge config if at some point you have to go clicking anyway.
it should be : let say
"f1 to fx" to build (as it is right now)
shift + "f1 to fx" to build by five (as it is rignt now)
"supression hotkey" + "f1 to fx" to cancel the queue (to implement)
and additional feature : 1 key to pause/unpause protuction by tab
if selecting infantry tab is "R" than "pause/unpause queue hotkey" + "R" would allow pause unpause the queue in process
and why not use the supression hotkey for the same to clear an entire tab : "supression hotkey" + "R"
that way it would be worth it bind the whole lot and try to never again go in that menu clicking as EVERYTHING could be done by hotkeys combination.
it should be : let say
"f1 to fx" to build (as it is right now)
shift + "f1 to fx" to build by five (as it is rignt now)
"supression hotkey" + "f1 to fx" to cancel the queue (to implement)
and additional feature : 1 key to pause/unpause protuction by tab
if selecting infantry tab is "R" than "pause/unpause queue hotkey" + "R" would allow pause unpause the queue in process
and why not use the supression hotkey for the same to clear an entire tab : "supression hotkey" + "R"
that way it would be worth it bind the whole lot and try to never again go in that menu clicking as EVERYTHING could be done by hotkeys combination.
I have decided to only have the most important build hotkeys in my keyboard. I wonder how that will turn out in the long run. I feel producing units takes much less % of actual gameplay than in StarCraft and Age of Empires 2 for example.
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I agree with you doomsday in the facts this will help a few % of the game.
But those are the % that with the right occasion can you give you the edge.
For my part I would try to train with a full set of construction binds if those feature come up.
Too often i feel like losing an eternity resetting my queues because i need another unit asap other than the one i was building. So many times I build this unit in a emergency and don't requeue the original build because of the heat of the game with the consequences of not producing ... Having the skill/confort of doing that on the keyboard while keeping my mouse on a battlefeild can make me avoid lot's of mistale or unevitable drop of attention to prioritize an unexpected production.
But those are the % that with the right occasion can you give you the edge.
For my part I would try to train with a full set of construction binds if those feature come up.
Too often i feel like losing an eternity resetting my queues because i need another unit asap other than the one i was building. So many times I build this unit in a emergency and don't requeue the original build because of the heat of the game with the consequences of not producing ... Having the skill/confort of doing that on the keyboard while keeping my mouse on a battlefeild can make me avoid lot's of mistale or unevitable drop of attention to prioritize an unexpected production.
Let me quote WhoCares from our Discord-conversation:Doomsday wrote: ↑ I wonder how that will turn out in the long run
Especially in the games with low ping, Instead of cancelling the line with several units there i would prefer to click two keys: cancel all the production and order mechanic. Or send an engineer to deny War Factory's production, why not? It will really save a couple of so important seconds, and who knows, maybe even turn the whole game.when someone f**ks up all your eco at once and you have to pause in a hurry to requeue harvester or mechanic "to salvage an interesting sh*t"
We just want to make the game even more convenient.
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I once suggested "priority building". By pressing ALT (for instance) + select the unit you want, the unit(s) are added to the queue with priority and building will start as soon as the current unit/building is ready (or should it start directly?). When the priority units/buildings have been built the queue resumes as it was. So basically you shove a unit/building in front of the queue. This was unfortunately not accepted because buildqueue management is part of the game.
https://github.com/OpenRA/OpenRA/issues/11726 - with link to other buildqueue related discussions.
Cancelling an entire queue seems like a nice/must have feature though - has a github ticket been made? And respect for the entirely building with hotkeys approach, I can't do it...
https://github.com/OpenRA/OpenRA/issues/11726 - with link to other buildqueue related discussions.
Cancelling an entire queue seems like a nice/must have feature though - has a github ticket been made? And respect for the entirely building with hotkeys approach, I can't do it...
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I would suggest a slight change in the "ctrl"+cancel mechanic. Instead of canceling only one stack of units upon ctrl+cancel, instead the whole build queue should be emptied.
Then you could also bind some hotkey to canceling a queue like ctrl+"S".
@ WhoCares to not use Keyboard for that reason seems odd, since you can still save about 80% of clicks in the side menu. Its like buying a full price milk of another producer just because your favourite brand does only have 80% reduction in price^^
Then you could also bind some hotkey to canceling a queue like ctrl+"S".
@ WhoCares to not use Keyboard for that reason seems odd, since you can still save about 80% of clicks in the side menu. Its like buying a full price milk of another producer just because your favourite brand does only have 80% reduction in price^^
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The ctrl+f-keys are currently used for normal production in the RA mod, which can have more than 12 things visible in the build palette at once. We could move the later items to alt + f-key to free up ctrl, but this would then mean disabling alt+f4 to kill the game on Windows.
The last time we tried to remove alt+f4 there were enough complaints to have to revert it, so it's not clear whether this is a viable approach. Only supporting hotkeys for the first 12 items is also not viable, so we may have to live without cancelling via hotkey if people want to keep their alt+f4 quit.
The last time we tried to remove alt+f4 there were enough complaints to have to revert it, so it's not clear whether this is a viable approach. Only supporting hotkeys for the first 12 items is also not viable, so we may have to live without cancelling via hotkey if people want to keep their alt+f4 quit.
Who's custom hotkey setup? Why isn't it the standard if you are promoting it (considering it comes unbound)? I personally use N, M etc. So I'm not one of these people but Im curious why ctrl + is needed when there is an entire keyboard to bind since most bindings are unbound by default. Shift can also be a good modifier.Sleipnir wrote: ↑ Adding support for Ctrl+hotkey to cancel that item seems like an obvious thing to do, although it will conflict with people's custom hotkey setup for support powers.
There is also the entire Keypad of the keyboard that isnt used, thats 17 keys that arent used (although i presume numlock cant be rebound).Sleipnir wrote: ↑ The last time we tried to remove alt+f4 there were enough complaints to have to revert it, so it's not clear whether this is a viable approach. Only supporting hotkeys for the first 12 items is also not viable, so we may have to live without cancelling via hotkey if people want to keep their alt+f4 quit.
But I think this is the most sensible approach, only cancelling the build queue currently opened. I support this avoiding using the mouse is always good for micro and means you can easily cancel while your in the middle of managing something elseDoomsday wrote: ↑Personally I would like new hotkey: cancel all in current build que. I would not find generic cancel modifier very useful.
A significant fraction (probably more than half, certainly no less than a third based on reported display resolutions) run OpenRA on laptops, which generally don't have a keypad. That invalidates it for default bindings, especially something as important as production.anjew wrote: ↑ There is also the entire Keypad of the keyboard that isnt used, thats 17 keys that arent used (although i presume numlock cant be rebound).