"TRAIN... T... T... T... T... TRAINING..."

Discussion about the game and its default mods.
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droid6432
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"TRAIN... T... T... T... T... TRAINING..."

Post by droid6432 »

It's always annoying when we have to queue production of like 10 units and each click on the icon triggers the narrator's voice that gets overtaken by the next click.
"t t t t t t t training"
"b b b b b building"

I don't know if would hard to fix that, but the solution is to make the narrator voice start over only when the previous voice finishes completely. No need for all the clicks response.

Thats a suggestion, not a criticism. Just a little detail that many of us would enjoy if changed

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WhoCares
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Post by WhoCares »

My wife kinda makes fun of me because of those noises.

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Clockwork
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Post by Clockwork »

Try queuing 700 infantry mix that's an ear rape :D

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Smitty
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Post by Smitty »

I've gotten used to building units to the point where it doesn't bother me at all.

U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-Unit Lost however has the double effect of being annoying and reminding you that you suck at the same time.
"Do not trust the balance tzars (Smitty, Orb). They are making the changes either for the wrong reasons, for no reason at all, or just because they can and it makes them feel good." - Alex Jones

noobmapmaker
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Post by noobmapmaker »

I don't mind either, and my girlfriend also satellites me when playing while mockingly repeating the things that are being said. :D

The u-u-unit loat is a sign for me to scan the map. Uuuuuuuuuuuuuuunit lost means I REALLY have to check out what's going on :D
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netnazgul
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Post by netnazgul »

And then there is that disturbance in the Force when a million infantry simultaneously dies under an artillery shell...

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anjew
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Re: "TRAIN... T... T... T... T... TRAINING..."

Post by anjew »

droid6432 wrote: -snip-
A little while ago, there was either a bug or an intentional change to the sound. The problem with not having this spam sound is that you have no feedback for your inputs. So if you are building a specific mix, the feedback helps by not having to look to make sure. Plus warping that voice is funnier than a click :p
WhoCares wrote: My wife kinda makes fun of me because of those noises.
heh
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JOo
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Post by JOo »

WhoCares wrote: My wife kinda makes fun of me because of those noises.
im always wearing headphones ... so i dont have exactly this problem ...

but mine though always parrots my swearing during playing OpenRA ... so sometimes at breakfast she starres at me and just screams out of the sudden " FUUUUUUUUCK YOUUUUUU" and hammers on the table several times. Or "FUCKFUCKFUCKFUCK ..."
Smitty wrote: U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-U-Unit Lost however has the double effect of being annoying and reminding you that you suck at the same time.
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Raishiwi
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Post by Raishiwi »

But WHY is unit lost sometimes 1200x louder than anything else in the game?

UNIT LOST

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anjew
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Post by anjew »

Raishiwi wrote: But WHY is unit lost sometimes 1200x louder than anything else in the game?

UNIT LOST
heh

I have a theory that unit lost is played every time you lose a unit, so if you lose 10 units in one tick it doubles the volume, if you were to lose 100 it would double again.

Turns out im right and its a known bug from at least 2013.
https://github.com/OpenRA/OpenRA/issues/3844
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netnazgul
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Post by netnazgul »

Raishiwi wrote: But WHY is unit lost sometimes 1200x louder than anything else in the game?

UNIT LOST
Because this http://www.sleipnirstuff.com/forum/view ... 095#304095

eskimo
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Post by eskimo »

Happy wrote: Try queuing 700 infantry mix that's an ear rape :D
Miss clicking and having to do it all over again xD

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Clockwork
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Post by Clockwork »

eskimo wrote:
Happy wrote: Try queuing 700 infantry mix that's an ear rape :D
Miss clicking and having to do it all over again xD
looking back at the spam you have made and 700 rifles to 53 rockets in queue looks a bit fishy :lol:

eskimo
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Post by eskimo »

And someone runs them over with 5 APCs.

Not even funny.

:lol:

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