MustaphaTR's (Mod)Maps

Discussion about the game and its default mods.
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MustaphaTR
Posts: 192
Joined: Mon Aug 04, 2014 6:38 am
Location: Kastamonu, Turkey

MustaphaTR's (Mod)Maps

Post by MustaphaTR » Tue May 16, 2017 7:53 am

Well, it looked like most of the mappers has a my maps thread here so i decided to open mine too.
  • I currently have 5 modded RA maps on resource center. All the maps has almost same changes which can be found here. Changes include some balance changes and couple of new units, mostly side specific. Even tho i tried to balance it well, don't expect it to be so well as i didn't really have much time to test those.
From oldest to newest:
Mustapha's River (2v2): http://resource.openra.net/maps/21537/

Snowy Hills (3v3): http://resource.openra.net/maps/20773/

Duel Area (1v1): http://resource.openra.net/maps/21536/

Desert Warfare (2v2): http://resource.openra.net/maps/20776/

Snowy Lake (3v3): http://resource.openra.net/maps/21535/
  • I also have 2 Mission maps for D2K mod. First one is complete, other one is playable but still needs some work, but i couldn't find time.
Mercenaries 7b (M7v2): http://resource.openra.net/maps/20760/

Chrono Fault: http://resource.openra.net/maps/20292/
  • I also have 3 Tower Defense maps based on Murto's Tower Defence map.
Tower Defence Map 1: http://resource.openra.net/maps/22057/

Tower Defence Map 2: http://resource.openra.net/maps/22058/

Tower Defence Map 3: http://resource.openra.net/maps/22059/
  • There is also this one which is not updated, a modmap for D2K working on release-20160508.
The Far Lands (1v1): http://resource.openra.net/maps/16050/
Last edited by MustaphaTR on Mon Jul 03, 2017 2:45 pm, edited 4 times in total.

Murto the Ray
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Post by Murto the Ray » Tue May 16, 2017 3:42 pm

A Tower Defense overhaul is in the works, expect it in about a week.

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MustaphaTR
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Location: Kastamonu, Turkey

Post by MustaphaTR » Tue May 23, 2017 10:52 am

Updated Snowy Lake, Mustapha's River and Duel Area with changes to navy. Of course only Snowy Lake is a proper naval map but, other 2 has water so i added changes there too.

It needs some more proper balancing. It is hard to balance them without playing some MP games.

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MustaphaTR
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Location: Kastamonu, Turkey

Post by MustaphaTR » Thu Jun 29, 2017 8:34 am

Updated Tower Defence Maps to release-20170527/Murto's Lastest revision and made one new TD Map. New Revisions include a new tower, ChronoSphere. It freezes enemy units in its range for a while, allowing other towers to get them. I liked Murto's new Artillery Tower so i used its weapon. All other towers are same as older revisions.

Tower Defence Map 1: http://resource.openra.net/maps/21976/

Tower Defence Map 2: http://resource.openra.net/maps/21977/

Tower Defence Map 3: http://resource.openra.net/maps/21979/

eddie
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Post by eddie » Thu Jun 29, 2017 4:29 pm

Is there actually a way to win those tower defence maps? I tried it a couple of times and then got frustrated...

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MustaphaTR
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Post by MustaphaTR » Thu Jun 29, 2017 5:13 pm

eddie wrote: Is there actually a way to win those tower defence maps? I tried it a couple of times and then got frustrated...
No, they are infinite actually. Just try to pass as much waves as possible.

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MustaphaTR
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Post by MustaphaTR » Mon Nov 20, 2017 6:41 am

Hmm, i complately forgot about this topic. I'll post stuff i have recently made:

I have made that map for my General's Alpha mod for test purposes and turned into a proper map at the end:
Not TEST (1v1): https://resource.openra.net/maps/23996/

A map i made for Happy:
Happy (1v1): https://resource.openra.net/maps/24000/

A naval map i made for naval testings:
Naval Opposition (2v2): https://resource.openra.net/maps/23476/

Same map with ZxGannon's ShipTest rules.
Naval Opposition ShipTestV0.9 (2v2): https://resource.openra.net/maps/23517/

My balance test maps:
Naval Opposition (2v2): https://resource.openra.net/maps/23779/
Dual Cold Front (1v1): https://resource.openra.net/maps/23778/
Behind the Veil (1v1): https://resource.openra.net/maps/23777/
Bombardment Islands (3v3): https://resource.openra.net/maps/23776/
Tournament Island (1v1v1v1): https://resource.openra.net/maps/23775/

Unmodded versions of my old modmaps, espacially Duel Area got a huge revamp from lastest modded version. Others got some slight changes too.
Mustapha's River (2v2): https://resource.openra.net/maps/23947/
Snowy Hills (3v3): https://resource.openra.net/maps/23944/
Duel Area (1v1): https://resource.openra.net/maps/23992/
Desert Warfare (2v2): https://resource.openra.net/maps/23942/
Snowy Lake (3v3): https://resource.openra.net/maps/23945/

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MustaphaTR
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Post by MustaphaTR » Thu Nov 23, 2017 6:50 pm

I have updated M7v2 to lastest release. It is called Mercenary 07b now tho.

Mercenary 07b: (SP): https://resource.openra.net/maps/24076/

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MustaphaTR
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Post by MustaphaTR » Fri Nov 24, 2017 3:21 pm

Updated Chrono Fault to lastest release too. With some improvements.

Chrono Fault (SP): https://resource.openra.net/maps/24087/

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MustaphaTR
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Post by MustaphaTR » Thu Nov 30, 2017 4:07 pm

Updated The Far Lands to lastest release. Complately reworked the map. Rule edits still stay, with new additional ones.

The Far Lands (1v1): https://resource.openra.net/maps/24164

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MustaphaTR
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Re: MustaphaTR's (Mod)Maps

Post by MustaphaTR » Sat Oct 06, 2018 12:47 pm

Wanted to bump this topic to say i updated Chrono Fault map to lastest release, with some fixes and small changes.

Chrono Fault (SP): https://resource.openra.net/maps/29011/

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