Sam Site Discussion (RA)

Discussion about the game and its default mods.

Do Sam sites need a buff?

Yes
22
81%
No
5
19%
 
Total votes: 27

User avatar
Doomsday
Posts: 199
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Location: Helsinki

Post by Doomsday » Thu Apr 06, 2017 10:36 pm

It would make sense for sam site to have longer range than AA gun because of slow projectile speed and disjointable projectiles / timeout.

Sam site also has larger footprint and I see that as another bad feature about it.
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Minotaur
Posts: 33
Joined: Sun Feb 28, 2016 7:22 pm

Post by Minotaur » Fri Apr 07, 2017 8:28 am

Can add an secondary weapon to the Sam site so functions like Missile Bunker of TI, but only against airplanes.
Multiple low damage, high speed missiles get launched againts Yak and Migs, current weapon remains in use against helicopters.

camundahl
Posts: 148
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Post by camundahl » Wed Apr 12, 2017 9:55 pm

Sam should have a longer range than AA gun, end of story.

Whether the AA range gets shortened or the Sam extended I don't think will matter much.

noobmapmaker
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Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker » Wed Apr 12, 2017 10:40 pm

How about "easy to spam and easy to destroy"? Also long tracking missiles might be a little buff.
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Materianer
Posts: 189
Joined: Mon Jul 04, 2016 8:27 am

Post by Materianer » Sat Apr 15, 2017 2:34 pm

anjew wrote: Its worth remembering that Soviets have the flak truck, the only effective anti-air ground unit in the game, even Allies doesnt have a mobile anti-air ground unit available before Tech. Im pretty sure this is why the Soviets have the flak truck. If you make the AA gun and the SAM equal then Soviets will have an advantage against air units
I totally agree to anjew's post here the sams have to be weaker than the aa guns flak trucks doing a good job against airunits.

By the way some people here seem to overact, sams are not so much weak.

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ZxGanon
Posts: 157
Joined: Tue Mar 21, 2017 4:40 pm

Post by ZxGanon » Sun Apr 16, 2017 2:29 pm

Longbows can shoot air cough cough
Can fly and shoot air cough cough intensives

No seriously there is not a discuission point between the balance of 2 necessary immobile AA defenses and the comparrision which factions has more AA options?

Both shall be equal or at least good. The soviet one is clearly underwhelming in its current state due to the lack of development and there should be no excuse that soviets have the Mobile Flak since allies clearly have a flying AA mchine.

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Clockwork
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Post by Clockwork » Sun Apr 16, 2017 4:20 pm

You have to keep in mind that there is one tech centre in about 50 1v1 games so longbows aren't a common sight compared to flak trucks.

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ZxGanon
Posts: 157
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Post by ZxGanon » Sun Apr 16, 2017 4:51 pm

Happy wrote: You have to keep in mind that there is one tech centre in about 50 1v1 games so longbows aren't a common sight compared to flak trucks.
I agree on that one. Still making comparrisions by AA answers is not the right direction to focus on a certain facts such as the clear imbalance between both defense structures.

You can either make both good or the other spammable but worse.
Last edited by ZxGanon on Sun Apr 16, 2017 6:34 pm, edited 1 time in total.

User avatar
Materianer
Posts: 189
Joined: Mon Jul 04, 2016 8:27 am

Post by Materianer » Sun Apr 16, 2017 5:04 pm

Dont forget the new aa for submissiles and the mammoth if you say things like these
"Both shall be equal or at least good. The soviet one is clearly underwhelming in its current state due to the lack of development"

Also we all should wait for the next release imo when the allied defenses are more expensive.

This should also be included in the calculation, so before this date resistance is required if you dont playtest.

Blackened
Posts: 306
Joined: Sat May 21, 2016 6:27 pm

Post by Blackened » Tue Apr 18, 2017 6:06 am

I still like Lorry's suggestion the most. Rather than immensely buffing sams, nerfing AA guns and if any a slight buff to sams is the best course. Aircraft are already glass cannons enough as it is. Turning static AA into complete lockdown zones is not a good idea.

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3.Lucian
Posts: 53
Joined: Tue Dec 27, 2016 12:32 pm
Location: Brisbane

Post by 3.Lucian » Tue Apr 18, 2017 3:10 pm

either nerf aa or give sam a 1 cell range and vision buff , and lets go from there

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