Ok so now we have all had a chance to play multiple games under this rule change, what do people think?
I would say the game does seem to feel more balanced in a chokepoint situation. Soviets now at least have some sort of chance of being able to hold their own. Without the need for iron curtain, you can potentially take out artillery units using V2 or take down the enemy helis with flak trucks. You don't just have a massacre from the allies range advantage.
Artillery range reduction
From games I have played V2's are far more superior to arty now. they can match range, hit more precise and out manoeuvre. Coupled with IC flacks a arty vrs V2 stand off heavily favours soviet imo.
Just to add*edit*
I probably think it's helped the casual player base who couldn't handle artillery more than anything. The better players know the counters and in most of my experiences arty spam = alot of dead arty regardless of range
Just to add*edit*
I probably think it's helped the casual player base who couldn't handle artillery more than anything. The better players know the counters and in most of my experiences arty spam = alot of dead arty regardless of range
"I love the smell of JuiceBoxes in the morning"
LT. COL. Bill Kilgore
Apocalypse Now
LT. COL. Bill Kilgore
Apocalypse Now
Not voted.
Was the arty changed in a previous release?
I had thought the V2 range was shorter than the arty?
And where are release notes to be found?
Seems openra info is scattered over so many places
(Edit)
Found it. October 2016
https://github.com/OpenRA/OpenRA/wiki/Changelog
Was the arty changed in a previous release?
I had thought the V2 range was shorter than the arty?
And where are release notes to be found?
Seems openra info is scattered over so many places
(Edit)
Found it. October 2016
https://github.com/OpenRA/OpenRA/wiki/Changelog