Red Alert 2 on the Unreal Engine 4

Based on OpenRA

Discussion about the game and its default mods.
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abcdefg30
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Joined: Mon Aug 18, 2014 6:00 pm

Red Alert 2 on the Unreal Engine 4

Post by abcdefg30 »

In case you haven't seen it already, check that out: https://www.youtube.com/watch?v=IGtrJaiUZaA

It seems to be using OpenRA code (and a bit of the unofficial RA2 mod).

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Fahrrad
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Joined: Fri Oct 16, 2015 10:49 pm
Location: Bremen

Post by Fahrrad »

a lot of work is to be done, but wow! this looks cool

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Fortnight
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Joined: Sat Oct 01, 2016 7:09 pm

Post by Fortnight »

That's really cool, thanks for sharing!

It would be very cool if you could take your living room coffee table and tell the game exactly where it is in the room (like by pointing at the corners one at a time) and then you play the strategy game around your own table. You wouldn't need to "teleport" like he is doing in the video you linked to, you'd just walk around your table.

I'd like to try that experience someday. You'd probably need to play with 100% explored map (without fog-of-way) or it'll feel/look strange in VR.

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