[RA] Rescue the civilists? Poll [Sure][Nope]

Discussion about the game and its default mods.
Post Reply

Shall civilists be able to enter normal structures to get safed? reward 25€ each?

Poll ended at Wed Oct 05, 2016 8:20 am

Sure, alllow to rescue them!
3
38%
Nope, don't allow them to be rescued!
5
63%
 
Total votes: 8

yellow (theRaffy)
Posts: 41
Joined: Fri Feb 20, 2015 7:24 pm

[RA] Rescue the civilists? Poll [Sure][Nope]

Post by yellow (theRaffy) »

A suggestion for RA1:

I thought about giving your civilists the skill to walk back inside buildings.
Only your buildings (conyard, powerplant,.., no defence structures)
(This is not about rescueing neutral civilists, just your civilists)

1. get a civilist (by selling a structure for example)
2. rescue them, by escort them the way back in one of your sturcture
3. they walk in one of your building like a spy
3. you retain 25€ each civilist + a good feeling

- Sure, you can still use them as cannonfodder or as blindfolded scouts.
-This might influence some senario missions, but considering that early there should be an easy sollution to that problem.

User avatar
JOo
Posts: 511
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo »

sort of like an idea would be ... to add a "special barrack" to maps ... that people can capture ... and with this special barrack (once captured) , you can let civilians enter the building and get cheaper infantry ... in exchange

could take the forward-command-post for that purpose
Last edited by JOo on Wed Sep 28, 2016 11:26 am, edited 1 time in total.

User avatar
Murto the Ray
Posts: 487
Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

Sounds like something that would be fun for a custom map but doesn't quite fit into game balance as it would meaning you could slowly build up a good income in the late game by creating and selling power plants. Also, the number of civilians you get isn't constant.

This is something i may considering adding to a custom map in the future though - thanks for the idea.

User avatar
JOo
Posts: 511
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo »

i also noticed that in the original the civilians you get from sold buildings are actually called "technicians" ... and not civilians ...

further more , they could do a little bit of damage ... but only against none-armor targets

made a ticket for this

https://github.com/OpenRA/OpenRA/issues/12122

Image

User avatar
SoScared
Posts: 1116
Joined: Wed Apr 11, 2012 6:16 pm
Location: Oslo
Contact:

Post by SoScared »

Really love the idea but agreed with Murto in that getting $ would have (if only minor) balance implications. Disregarding that, what about them repairing a certain amount of building HP (technicians as mentioned above) instead? :)

User avatar
Materianer
Posts: 199
Joined: Mon Jul 04, 2016 8:27 am

Post by Materianer »

This sounds like a nice feature, i say why not?
The balance implications problem can be solved if you make a 5$ reward instead of 25$, thats next to nothing.
Murto the Ray wrote: This is something i may considering adding to a custom map in the future though - thanks for the idea.
I made a map with rescue zone and kills/rescued counter maybe this inspires you :D
(doesnt work for this release you have to put that powerplants into mapborders if you want to run it)
http://resource.openra.net/maps/13965/

User avatar
jaZz_KCS
Posts: 267
Joined: Tue Nov 10, 2015 4:46 pm
Location: Bremen

Post by jaZz_KCS »

SoScared wrote: Really love the idea but agreed with Murto in that getting $ would have (if only minor) balance implications. Disregarding that, what about them repairing a certain amount of building HP (technicians as mentioned above) instead? :)
I really like the idea of being able to repair your structure "a bit" by sending in a Technician. That just makes sense. Consider them to be like mini engis that can only repair a bit and get easily startled by enemy or friendly fire.
Image
RAGL -->Replay Archive<--

yellow (theRaffy)
Posts: 41
Joined: Fri Feb 20, 2015 7:24 pm

Post by yellow (theRaffy) »

Ya, Murto has a good point here. The income has to be lower than 25€ to get this idea working. Anyway...

But the mini engineer (technicians) idea sounds great to me.
My main point is, that civilists have currently no value and they are not worthy to get any protection whatsoever. That Technicain idea also features that point of adding some value to them.

Mean's I'm also a fan of that technician idea.
No problem with even better ideas :D

Post Reply