Dune2K in all glory

Discussion about the game and its default mods.
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Kwendy
Posts: 48
Joined: Sat Jun 04, 2016 8:53 am

Dune2K in all glory

Post by Kwendy » Wed Jun 22, 2016 12:10 am

Some replays from kochevnik's stream including 8p FFA games (well, not exactly since there were disconnected players and other troubles, but still) demonstrating Dune2K mod pretty good. Players with different skill level, but not really experts (as there are none exist in this mod).
Note excellent dynamics until two players remain. Dune2K has most massive and violent battles in OpenRA.
When there are two players with simillar production values stands - it becames a stalemate though. Unless one player has decisive army advantage before final clash or spice fields run dry. It can be resolved by scouting enemy's weak spots (expansions, undefended base spots, army composition), but beware as we are unexperienced players and endgame mostly dragged for a while.
For me, I would like to preserve early game dynamics (aka don't nerf harvesters as players build dosens of them in the endgame).
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http://dropmefiles.com/zxJBq
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Damn forum does not allow me to add attachment for some reason, so...

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