Light Tank Husks

Discussion about the game and its default mods.
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Declan
Posts: 16
Joined: Sun Feb 15, 2015 5:13 pm

Light Tank Husks

Post by Declan » Tue Apr 05, 2016 7:04 pm

Since nobody uses mechanics to reuse light tank husks, and the only use of a husk of a light tank is to block an ore refinery. Is there any chance that they could be removed from the game?

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice » Tue Apr 05, 2016 7:53 pm

Would be nice.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Re: Light Tank Husks

Post by zinc » Thu Apr 07, 2016 8:38 am

Declan wrote: Since nobody uses mechanics to reuse light tank husks, and the only use of a husk of a light tank is to block an ore refinery. Is there any chance that they could be removed from the game?
I think the latest playtest has made them destroyable on an ore refinery?

Although I tried the playtest a couple of days back and I couldn't even get the MCV to deploy!.

klaas
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Post by klaas » Thu Apr 07, 2016 9:49 am

Husks have more (subtle) uses, for instance in blocking infantry. I don't think light-tank husks should be removed from the game.

Also, after the refinery blocking exploit is fixed, the light tank husk isn't as important as it is now.

noobmapmaker
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Re: Light Tank Husks

Post by noobmapmaker » Thu Apr 07, 2016 10:25 am

zinc wrote:
Although I tried the playtest a couple of days back and I couldn't even get the MCV to deploy!.
Yeah they nerfed that mechanic, really OP :P
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SoScared
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Post by SoScared » Sat Apr 09, 2016 1:55 pm

Light tank husks last for about 4 seconds in the latest playtest.

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