Paratroopers allready with a rank

Discussion about the game and its default mods.

Should "Paratroopers" allready have a Rank when they drop ?

Poll ended at Thu May 05, 2016 11:27 am

Yes
13
81%
No
3
19%
 
Total votes: 16

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JOo
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Paratroopers allready with a rank

Post by JOo » Tue Apr 05, 2016 11:27 am

Making it look more "special-air-force-like" ...
-> 1 unranked ... and 4 ranked , ascending (giving you 1 guaranteed star-ranked unit)


i thought .. its kinda odd that a chinook can transport 7-8 units ... while a big soviet transport-plane can only drop 5 ... so this should make the difference

this is my idea towards making paradrop more exciting and worth the surviving of AA's

i will file the ticket if this gets enough positive reactions
Last edited by JOo on Tue Apr 05, 2016 12:10 pm, edited 1 time in total.

noobmapmaker
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Post by noobmapmaker » Tue Apr 05, 2016 11:51 am

How about you can save your paradrops? They come every 2 mins or so? So what if you dont drop them for 8 mins and then finally do it 4 planes come flying and drop the normal unranked groups.
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GoldenHippo
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Post by GoldenHippo » Tue Apr 05, 2016 12:25 pm

How about just increasing the amount dropped to be the same as chinook if anything?

As long as you use them right, paratroopers can be really effective as they are. I don't really see a need to change. The only thing that really annoys me is the stupidly random direction they come from. Surely, if you want to drop on the left side of the screen, that's where they come from? And vice-versa.

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JOo
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Post by JOo » Tue Apr 05, 2016 1:10 pm

GoldenHippo wrote: How about just increasing the amount dropped to be the same as chinook if anything?
sure , but then we should of course make the chinook durable like a paradrop-plane
if anything , right ? ;)

GoldenHippo
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Post by GoldenHippo » Tue Apr 05, 2016 1:40 pm

If a chinook was a support power, then maybe. I just don't see any reason in increasing the power of a paradrop. Your argument was based on the chinook having a larger capacity than the paradrop. So even it up.

epice
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Post by epice » Tue Apr 05, 2016 1:54 pm

Just let me choose what side of the fucking screen the plane comes from!

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JOo
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Post by JOo » Tue Apr 05, 2016 2:29 pm

well im fine with paratroops consisting only out of 5 men ... giving them "ranks" would make the difference to a 8-men-drop on a fragile chopper making it look like a special-force ... that woud make it less odd imo

im not balancing something out here by giving 5 infantry-units ranks ... this is more of a "gameplay - accent" ... not a gameplay-changer

but if you guys want stuff fixed --> make tickets on github

GoldenHippo
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Post by GoldenHippo » Tue Apr 05, 2016 2:45 pm

That's the point though, nothing needs fixing/changing with the paradrop infantry combination. I understand the random nature of the direction they take, it's just a personal annoyance, and one I think a lot of people have, but it doesn't bother me that much.

lucassss
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Post by lucassss » Tue Apr 05, 2016 4:00 pm

I like the random direction, it adds an element of risk to parabombs/paratroopers. If it is removed, then the thrill of gambling will be lost, and maybe a nerf may be needed.

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anjew
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Post by anjew » Wed Apr 06, 2016 2:13 am

I kind of agree with microbit here, adding an extra rank would look nice and change very little imo
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SoScared
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Post by SoScared » Sat Apr 09, 2016 1:06 pm

Star, 3rd and 2nd rank infantry and rocket soldiers sounds a bit too beefy imo but I like the idea of the paratroopers being more specialized. What about simply 1-rank every paratrooper? It wouldn't be as flashy as a 5 differently ranked units but I think that it would still look good.

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JOo
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Post by JOo » Sun Apr 10, 2016 5:15 am

star, 3rd and 2nd too beefy ? ... could still kill them all with a single pillbox , hind , arty .. and what not ... and they hardly come down unnoticed

Murto the Ray
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Post by Murto the Ray » Sun Apr 10, 2016 1:22 pm

I think ranks would make them more valuable as reinforcements too, giving them a double purpose.

noobmapmaker
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Post by noobmapmaker » Sun Apr 10, 2016 1:51 pm

I think they all have +1 rank is good too. (so five rank 1's instead of 5 rank 0's)

Apparantly not liked, but liked by me, is the timerthingy: the longer you wait, the more paratroopers are dropped.
Last edited by noobmapmaker on Sun Apr 10, 2016 5:47 pm, edited 1 time in total.
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SoScared
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Post by SoScared » Sun Apr 10, 2016 4:13 pm

All I'm saying it that paradrops already has the potential to do major damage, especially if used in conjunction with a move to draw attention away. Promoting them 2nd ranks and up isn't negligible.

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