Murto's Maps
Posted: Sun Feb 21, 2016 8:41 pm
[font=Arial]Murto's Maps[/font]
Tower Defence Update!
Tower defence has been updated and so has the documentation! See below.
Links to all relevant maps i have created are below:
Advanced Maps - Maps with some form of modding
Tower Defence Update!
Tower defence has been updated and so has the documentation! See below.
Links to all relevant maps i have created are below:
Advanced Maps - Maps with some form of modding
- Tetris: An implementation of Tetris in the OpenRA engine. Currently needs updating.
ADVANCED - Tetris Multiplayer: Tetris but multiplayer! This one is great if you are looking to play with friends. Needs a bit of polish and has a few bugs.
ADVANCED - Tower Defence: A simple tower defence game created using a few self-made assets. The script, rules, weapons and SHPs can be copied to any RA map. A guide on how to use the assets can be found here.
ADVANCED
- Garrisonable Buildings Showcase: A showcase of how garrisonable buildings can be achieved using the current features of the OpenRA engine.
RETIRED ADVANCED - Islotropolis TS (with garrisonable buildings): A well known 3 player TS map with garrisonable buildings enabled via a script.
RETIRED ADVANCED - Platform Plinkers I: A map i created a couple of years ago. As a result it isn't a great map although it is fairly balanced.
RETIRED - Platform Plinkers II: The successor to Platform Plinkers I, balanced but not great to play on.
RETIRED - 9-Bit: Another old map that i thought might be fun. It isnt.
RETIRED - Over the Ridge: An old map that has a bit of competitive value although games grind to a stalemate quickly.
RETIRED - Styrian Mountains 2: My attempt at a successor to the Styrian Mountains default map. This is a competitive map which features many expansions and routes to attack the opponent. Navy is possible but only in a small part of the top pond.
RETIRED - [Monster Mayhem] Facility: My first modded map. Very simple minigame where up to 4 rangers must kill a flame spitting ant.
RETIRED ADVANCED - Forest Generation Test 2: A showcase of a cellular automata algorithm being used to generate a random forest on a map. The script can be re-purposed for different maps, densities, actor types and features.
RETIRED ADVANCED