how did you guys make the background??

wondering...

Discussion about the game and its default mods.
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Truth
Posts: 28
Joined: Fri Dec 11, 2015 2:08 am

how did you guys make the background??

Post by Truth »

how was the background to this game made?
the background with all the fighting and all that...

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jaymanxyz
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Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Post by jaymanxyz »

Hello. I don't know anything about making or coding maps, but I thought I would share what I know with you.

The background is called the "shellmap" and the RA shellmap is known as the "desert-shellmap." You can explore the files at OpenRA>mods>ra>maps>desert-shellmap. You'll need a special text editor though, like Notepad++.

Maybe that will give you an idea about what goes in to making the shellmap. Hope this little bit of information helps! :)

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Aaron_Lloyd
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Post by Aaron_Lloyd »

What ever happened to the temperate shellmap? I miss having a bit of variety going on in the background while I waited in the lobby. :p

Matt
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Post by Matt »


abcdefg30
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Post by abcdefg30 »

Basically you can have every map as shellmap (and also more than one shellmap, the game auto chooses one of the available ones).
You need to define "Visibility: Shellmap" in "map.yaml" (the default is "Visibility: Lobby").

Scott_NZ
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Joined: Thu Sep 13, 2012 9:09 am

Post by Scott_NZ »

Aaron_Lloyd wrote: What ever happened to the temperate shellmap? I miss having a bit of variety going on in the background while I waited in the lobby. :p
Nothing wrong with variety but it was decided that it wasn't actually very good so it was removed.

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SoScared
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Post by SoScared »

Scott_NZ wrote: Nothing wrong with variety but it was decided that it wasn't actually very good so it was removed.
Oh you mean the Artillery fire + tank fire + exploding buildings + cruiser fire + chrono + triple nuke, all happening in the time-span of about 5 seconds? LOL good old times - "Time to play some OpenRA. Better turn down the volume a bit."

kesman
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Joined: Sun Jan 14, 2018 1:25 pm

Post by kesman »

Not really related to the topic, but do you think there's any way to somehow make this a windows screensaver?

camundahl
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Location: Corpus Christi, Texas

Post by camundahl »

kesman wrote: Not really related to the topic, but do you think there's any way to somehow make this a windows screensaver?
That would be awesome! Even random AI matches as a screensaver would be awesome.

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