Teslatank deploy
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- Posts: 41
- Joined: Fri Feb 20, 2015 7:24 pm
Teslatank deploy
i created a possible deploy animation 4 the tesla tank. Took me a while!
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Great animation effort but it looks a bit naff. Because it looks as though the emerging coil is taller than the tank it emerges from...thinks Dr Who Tardis
If you realy want a 'mobile tesla coil' that is deployable in the feild you need to come up with a design that is visually believable and thematically compatable, come up with a design that is on par with the better designed units that allready exist in the game. Perhaps something scudlike, where the coil is carried on a flatbed and is raised into a rocket like position as is done with real world rocket launchers.
If you realy want a 'mobile tesla coil' that is deployable in the feild you need to come up with a design that is visually believable and thematically compatable, come up with a design that is on par with the better designed units that allready exist in the game. Perhaps something scudlike, where the coil is carried on a flatbed and is raised into a rocket like position as is done with real world rocket launchers.
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
looks telescopic to medzine wrote: ↑Great animation effort but it looks a bit naff. Because it looks as though the emerging coil is taller than the tank it emerges from...thinks Dr Who Tardis
If you realy want a 'mobile tesla coil' that is deployable in the feild you need to come up with a design that is visually believable and thematically compatable, come up with a design that is on par with the better designed units that allready exist in the game. Perhaps something scudlike, where the coil is carried on a flatbed and is raised into a rocket like position as is done with real world rocket launchers.
ref looks telescopic to me
Yes i considered that but it still doesnt look right or cool
Im not aginst the idea of a mobile tesla turret thang, i just think it would be better to design a new unit from scratch. One that realy looked the part. Problem is any such thing = a huge amount of work. At least a weeks worth if not a months worth of hard code graft.
Yes i considered that but it still doesnt look right or cool
Im not aginst the idea of a mobile tesla turret thang, i just think it would be better to design a new unit from scratch. One that realy looked the part. Problem is any such thing = a huge amount of work. At least a weeks worth if not a months worth of hard code graft.
This thing looks cool. Don't think it would be hard to implement deployable intermediate tesla coil things. I used to have deployable machine gun nests and it's an interesting way to set up smaller fortifications in strategic locations. Then again, it's typcially a bit on the micro-heavy side to use deployable units.
Btw. has anybody managed to get the tesla charge function working for mobile units? I mean with recharge sound and recharge time.
Btw. has anybody managed to get the tesla charge function working for mobile units? I mean with recharge sound and recharge time.
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- Posts: 41
- Joined: Fri Feb 20, 2015 7:24 pm
you got me thinking raffy
Usage Scenarios
Deploy in the middle of an ore feild
Deploy on a small island
Deploy on ridge pocket
Graphics wise nothing is jumping out at me, but a 'killercool animation' with 'usage scenarios' just might warrant some game code attention. Im not on the Dev team or anything, just a player. Its often a ton of code work to change or add anything so an idea has to be totally awesome to take off.
Usage Scenarios
Deploy in the middle of an ore feild
Deploy on a small island
Deploy on ridge pocket
Graphics wise nothing is jumping out at me, but a 'killercool animation' with 'usage scenarios' just might warrant some game code attention. Im not on the Dev team or anything, just a player. Its often a ton of code work to change or add anything so an idea has to be totally awesome to take off.
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- Posts: 41
- Joined: Fri Feb 20, 2015 7:24 pm
And deploying it just increases the range to the stationary testla, or something. This should be pretty easy to try out I think.
The current testla tanks are pretty good already, but I doubt whether they are really overpowered since you need a tech centre to build them, and they thus should be a tiny bit better than the standard tank.
The current testla tanks are pretty good already, but I doubt whether they are really overpowered since you need a tech centre to build them, and they thus should be a tiny bit better than the standard tank.