Teslatank deploy

Discussion about the game and its default mods.
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yellow (theRaffy)
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Teslatank deploy

Post by yellow (theRaffy) »

i created a possible deploy animation 4 the tesla tank. Took me a while!
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Spy
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Post by Spy »

Awesome!

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SoScared
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Post by SoScared »

Wow... just... wow...

Nicely done. Could be an alternative to the newest tesla tank buff (drive-by zapping) should it not work out. Or perhaps either way.

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hamb
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Post by hamb »

It's a bit fitting since the tesla tank can now fire omnidirectional, if this is the next logical step...?

dzine
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Post by dzine »

Great animation effort but it looks a bit naff. Because it looks as though the emerging coil is taller than the tank it emerges from...thinks Dr Who Tardis

If you realy want a 'mobile tesla coil' that is deployable in the feild you need to come up with a design that is visually believable and thematically compatable, come up with a design that is on par with the better designed units that allready exist in the game. Perhaps something scudlike, where the coil is carried on a flatbed and is raised into a rocket like position as is done with real world rocket launchers.

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Murto the Ray
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Post by Murto the Ray »

dzine wrote: Great animation effort but it looks a bit naff. Because it looks as though the emerging coil is taller than the tank it emerges from...thinks Dr Who Tardis

If you realy want a 'mobile tesla coil' that is deployable in the feild you need to come up with a design that is visually believable and thematically compatable, come up with a design that is on par with the better designed units that allready exist in the game. Perhaps something scudlike, where the coil is carried on a flatbed and is raised into a rocket like position as is done with real world rocket launchers.
looks telescopic to me

dzine
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Post by dzine »

ref looks telescopic to me

Yes i considered that but it still doesnt look right or cool

Im not aginst the idea of a mobile tesla turret thang, i just think it would be better to design a new unit from scratch. One that realy looked the part. Problem is any such thing = a huge amount of work. At least a weeks worth if not a months worth of hard code graft.

scorp
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Post by scorp »

This thing looks cool. Don't think it would be hard to implement deployable intermediate tesla coil things. I used to have deployable machine gun nests and it's an interesting way to set up smaller fortifications in strategic locations. Then again, it's typcially a bit on the micro-heavy side to use deployable units.

Btw. has anybody managed to get the tesla charge function working for mobile units? I mean with recharge sound and recharge time.

yellow (theRaffy)
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Post by yellow (theRaffy) »

I used the deploy animation of the gap generator made it thinner. and added 2 rings of the normal teslacoil. sadly the rings are looking like cylinders. I agree that it could be improved.

dzine
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Post by dzine »

you got me thinking raffy

Usage Scenarios


Deploy in the middle of an ore feild
Deploy on a small island
Deploy on ridge pocket


Graphics wise nothing is jumping out at me, but a 'killercool animation' with 'usage scenarios' just might warrant some game code attention. Im not on the Dev team or anything, just a player. Its often a ton of code work to change or add anything so an idea has to be totally awesome to take off.

yellow (theRaffy)
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Post by yellow (theRaffy) »

Its an iteresting idea to make him deploy able on such places. I didn't think about that. I just thought about make it like the conyard. So place only at free spotz.

But the building at bridges or orefields ,.. is a great new tactical option.

klaas
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Post by klaas »

And deploying it just increases the range to the stationary testla, or something. This should be pretty easy to try out I think.

The current testla tanks are pretty good already, but I doubt whether they are really overpowered since you need a tech centre to build them, and they thus should be a tiny bit better than the standard tank.

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Nolt
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Post by Nolt »

Looks cool, you made this by hand or w/ a 3d program?

yellow (theRaffy)
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Post by yellow (theRaffy) »

@nolt i pixeled it.

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