Posted: Wed Jul 08, 2015 1:54 pm
I think it would be cool if the host of the game could choose which colors are allowed, if the host deems it to be necessary.winftw wrote: ↑You may be joking but I believe having a fixed player color palette actually solves all of our problems.epicelite wrote: ↑Ok we just remove color pallet and add only pre-selected colors to choose from!
- Players can't pick the same color
- No color can conflict with terrain
- All colors are visible on the minimap (minimap color scheme needs to be adjusted accordingly)
- Colors can have just the right saturation and brightness to blend in with the rest of the game world (i.e. no more dark murky shades of poop)
Maybe just use westwood's colors because they've probably been chosen by some professional graphics designer.
Each mod obviously needs a slightly different set of player colors because the tilesets aren't the same.
There is one potential problem though. What if there are more players than available colors?
Westwood ignored that problem because you can't play westwood games with 10+ people. Having so many players in a RTS game makes no sense anyway.
But there is an easy workaround:
Every time the amount of players exceeds the amount of available player colors the game could just produce intermediate colors from the existing colors and thus double the size of the palette.
Thoughts?