The "Enemy detected" alert sound
The "Enemy detected" alert sound
In the latest release an audio alert was added to the Dune 2000 and Red Alert mods that plays whenever an enemy unit is in your vision.
I'd prefer it be removed from the next release. Cast some votes and let the developers know if you'd like it removed as well.
Reasons:
- The alert is annoying. Yes, I already know there are enemies in enemy base for christ's sake
- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack (e.g. engineer, tanya, spy, grenadier, paradrop, chrono, demo truck)
- Unfair disadvantage for those that play openra in a noisy environment
The game was perfectly fine before the alert was added. Why was it considered necessary in the first place?
I'd prefer it be removed from the next release. Cast some votes and let the developers know if you'd like it removed as well.
Reasons:
- The alert is annoying. Yes, I already know there are enemies in enemy base for christ's sake
- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack (e.g. engineer, tanya, spy, grenadier, paradrop, chrono, demo truck)
- Unfair disadvantage for those that play openra in a noisy environment
The game was perfectly fine before the alert was added. Why was it considered necessary in the first place?
- Prince Blueblood
- Posts: 169
- Joined: Wed Sep 24, 2014 6:32 am
- Location: Kudus
i agree with winft and zinc here ...
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- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack
The warning that your "base is under attack" is enough.
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- Sneaking is discouraged. Nerfs all tactics that aren't a head-on brute force attack
The warning that your "base is under attack" is enough.
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- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Drop Tanya with a helicopter behind enemy base, walk her into the base and blow up a couple buildings before she gets shot.
With the enemy detected the transportheli probably already gets detected, but say you manage to go through shroud only, then the moment Tanya walks in the base she will ring an alarm and gets shot much quicker.
Also a paradrop can go unnoticed longer. And, well the list goes on.
With the enemy detected the transportheli probably already gets detected, but say you manage to go through shroud only, then the moment Tanya walks in the base she will ring an alarm and gets shot much quicker.
Also a paradrop can go unnoticed longer. And, well the list goes on.
OK, and how does those work if your opponent is not out for coffee at the time?
It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise you are just relying on luck and on your enemy being afk.
It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise you are just relying on luck and on your enemy being afk.
Players that go "out for coffee" deserve to get punished for it. There is no excuse why they shouldn't. Even skilled players need to be allowed to overlook something. But actually I think the alert hardly affects gameplay. I just find it highly annoying to hear.penev wrote: ↑OK, and how does those work if your opponent is not out for coffee at the time?
It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise you are just relying on luck and on your enemy being afk.
How about..
Different announcer levels option?
E.g.
Level 1: Announcer disabled
Level 2: Only "abomb launch detected"
Level 3: Abomb, silos needed, base under attack
Level 4: All speech notifications
Although I don't really like "enemy detected" being an option. Ehh nevermind actually this levels idea blows. I'll leave it here anyway just because.