Thanks for the response,
Having a more deifnite choice beetween men or vehicles early game has made things more of a guessing game on small to medium maps. And as has been mentioned in 1v1, one mistake is crippling as things stand. You can do everything right but just choose the wrong building depending on your opponents choices. It just feels more random to me. Its used to be much more realistic to counter the enemy and more skill based that way, rather than trying to guess the enemy strategy. You can be the best scouter on the planet, but lets face it, the vast majority if guessing what the enemy might do, then responding. This responding has become more difficult with the power changes that were made and has restricted early gameplay. I for one don't enjoy or play very much 1v1's since this change. as for 50% of games you may as well quit in the first 3 minutes as theres little chance of coming back.
As it stands, if I think Anjew may build a barracks, I'll build a barracks too, to get my gt ready and wipe our his inf rush, but if he goes wf and I don't rush, fug, im dead. The delay now between getting both buildings up and its effects is too devestating early game in some circumstances. Too much guessing makes games no fun. Yes I can scout ( but by then its often too late as you have to resort to selling or cancelling WF build that also screws you up anyway) and yes its my fault for doing the wrong thing, but TD had far superior and fluid games in the past, when you could more dynamically respond.
I recall the APC getting buffed a couple of releases ago, IMHO this was a mistake, a damage reduction to bikes and APC would have balanced t1 out alot better. T1 Should not be viable end game or even late mid game IMHO. I believe the reasoning at the time was that T1 wasn't used enough, I believe it was, as effective scouting, bikes for nod have always been great for harv destroyers and for getting your enemy in low power early game, APC for some rockets to take out the early pp's or harvs worked great too. T1 shouldnt really be able to wreck bases this easily. A long standing consensus between many players has been to make Bikes t1.5 like APC, so both require hand/rrks. They are effectively the counterpart unit so it seems logical to be same tech level, and nerfing the APC damage only would like would just make bikes stronger otherwise.
With regards to changing other mechanics, I.e flak and rotations, ect. I would strongly object to anything of this sort, furthermore its just not required, like many things in life, the simplest solutions is often the best, and will offend the least amount of people. I think you often (with good intentions) find convoluted and complex reasons for changes to the game. Given the community's response to things that have happenend over the last few years, I think its fair to conclude that we want fewer changes, not more, before the game becomes unrecognisable from it's former glory. Simply the APC does WAY too much damage vs everything but light units, but bikes will need to be moved to 1.5 and a small damage nerf to balance this out APC should also be unable to crush men. These are my opinions, I dont normally come on the forums, I think I've made one post in four years before this, so... I'm really scared for the game at the moment. We have lost alot of regulars I.e (EchoOf Damnation, one of the best map makers, OxdeadBeef, the Finnish guys,) just to mention a few, I feel like holding a memorial everytime someone goes these days. People leave for varied reasons, not only balance, but it's often somthing thats niggling at them, and they simply are not getting replaced with new players.
Anyway those are the thoughts that came to me this morning regarding TD and ofc I would be happy to get on the playtest for testing any changes asap.