the Hills Have Eyes

need scripting for it

Discussion about the game and its default mods.
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Gordon228
Posts: 17
Joined: Tue Mar 10, 2015 8:40 pm

the Hills Have Eyes

Post by Gordon228 »

i just found out that you can have parts of the rules.ini in ra maps and the map The hills have eyes dose have this with devastating affect.

Edit: how can i make it so that the civ buildings stay and are considered buildings. also i need help with.

Code: Select all

[TeamTypes]
civ1=9,0,7,0,0,52,-1,1,C1:1,1,0:1
civ2=9,0,7,0,0,53,-1,4,C3:1,C6:1,C7:1,C8:1,1,0:1
civ3=9,0,7,0,0,54,-1,5,C1:1,C2:1,C3:1,C4:1,C5:1,1,0:1
civ4=9,0,7,0,0,55,-1,4,C3:1,C6:1,C7:1,C8:1,1,0:1
civ5=9,0,7,0,0,56,-1,3,C2:1,C6:1,C7:1,1,0:1
civ6=9,0,7,0,0,57,-1,2,C1:1,C2:1,1,0:1
civ7=9,0,7,0,0,58,-1,1,C5:1,1,0:1
civ8=9,0,7,0,0,59,-1,2,C1:1,C2:1,1,0:1
civ9=9,0,7,0,0,60,-1,3,C5:1,C6:1,C7:1,1,0:1
civ10=9,0,7,0,0,61,-1,2,C5:1,C6:1,1,0:1
civ11=9,0,7,0,0,62,-1,3,C1:1,C2:1,C3:1,1,0:1

[Trigs]
civ=2,9,0,1,13,-1,50,0,-1,0,7,0,-1,-1,7,10,-1,1
civ1=2,9,0,1,13,-1,100,27,-1,1,7,1,-1,-1,7,2,-1,-1
civ2=2,9,0,1,13,-1,150,27,-1,1,7,3,-1,-1,7,4,-1,-1
civ3=2,9,0,1,13,-1,200,27,-1,1,7,5,-1,-1,7,6,-1,-1
civ4=2,9,0,1,13,-1,250,27,-1,1,7,7,-1,-1,7,8,-1,-1
civ5=2,9,0,1,13,-1,300,27,-1,1,7,9,-1,-1,7,10,-1,-1
i have no idea how to translate this into openra script. got everything else done.

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