Has the infantry death screams bug been fixed? I haven't played latest version yet, but I remember that no matter what location on the map soldiers were in, their screams could be heard at full volume. With the AI it got really annoying because the AI built so many soldiers, every second there was a louder than loud death scream, even though no soldiers where in sight on your screen - the fighting on the other side of the map could be heard, well the screaming could.
Any soldier that died, ANYWHERE, his scream was heard at full volume.
Infantry Death Sound Bug
We have a ticket for this at https://github.com/OpenRA/OpenRA/issues/4680. It has not been fixed yet. I might look at fixing it for the next release.
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- Posts: 19
- Joined: Sat Feb 23, 2013 8:20 pm
Thanks, that was mostly my workDoMiNaNt_HuNtEr wrote: ↑Hey did this bug get fixed with the new one? I saw in the changelog for RA and TD a brief mention of death sounds, but it didn't explain, and it wasn't listed for Dune 2000.
Downloading new one as I type this, long live OpenRA!
*Edit*
YAY ITS BEN FIXED! Me love you guys long time, me so horny.
(with lots of help from the main devs, to be fair)
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