If they did a "lot less" then they would hardly be used in the game I imagine.Murto the Ray wrote: ↑ I have to agree that flamethrowers should do a lot less damage to buildings
I don't think realism is that important here myself!
zinc wrote: ↑You can also concrete an MCV. Concrete does significantly slow them down.
zinc wrote: ↑ But again, if you have a couple of pill boxes already up, a few troops around, and a pill box ready to place...
yes i agree , but ... just look at the range of the flamethrower ... while in real wars it had maybe a range of 30 metres ... in red alert it has the same range as a riflemans bullet ...BaronOfStuff wrote: ↑ Flamethrowers employed in real wars have been obscenely destructive and effective when used on buildings and defensive positions (gutting the interior entirely and killing occupants); it's actually fairly accurate to see them do so much damage to lighter structures in OpenRA.
I'm sure I have tested it a couple of times. And for me, it worked to protect the mcv. They do get through the concrete but it does indeed make a significant difference. (When I tested it anyway.)
Yes, you need to target them. But it can be done. If you only have one pill box to protect an mcv you may not be able to do it fast enough.seem like you repeat yourself ... let me repeat "myself" ...
Pillboxes have the problem to get triggered by the APC , but does no damage whatsoever ... instead , the owner of the Pillbox has to wait until the enemy "unloads" the flamethrowers ... and then he has to manually target every enemy ....
I just tested it again, using 5 of them and an MCV, and the difference is 6-7 seconds to destroy the MCV with no wall, compared to 35 seconds with a concrete wall around it.JOo wrote: ↑ flamethrowers can shoot over walls ... so this is significantly useless