To whom it may concern...
Im a fervent Red Alert player with my friends. We live in The Netherlands and the weather is so awful that we play a lot of games. This week my Red Alert didnt open. Ive installed the new update and Ive played it several times. But now it wont open anymore and even after removing it and installing it again the game still doesnt open. Is this a common error that is easy to fix or Im a screwed? I run my game on a Macbook pro, early 2012 with 10.7.5 so my software is up to date. What can I do? My friends are playing without.. Im sad!!
Greetings from Rotterdam, Roger
I'm very sad
My Red Alert won't open...
Please post your exception.log so we can investigate what is causing the problem. Instructions are on the wiki: https://github.com/OpenRA/OpenRA/wiki/FAQ
We don't have any known issues with OSX, so i'm interested in seeing what the cause of this is.
We don't have any known issues with OSX, so i'm interested in seeing what the cause of this is.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
World champ that wins a 'World Championship' before the OpenRA project even exists and now for some mysterious reason can't get the game to run.Grigori wrote: ↑Arnoud are you completely retarded? Everyone knows you dont install windows 8 unless you want to f**k up your computer!!
You are the dumbest f**k I have ever seen in the history of red alert.. and that is a long time!!
Im really glad you cant play anymore because you dont deserve it!!! youre a n00b! Keep watching porn or buy a playstation because red alert isnt ment to be for you!!
Just throw your computer out of the window...
Gr33tz.. the one and only Grigori (Open RA World Champion of 2004 & 2007)
Don't know about you guys, but the stench of bullshit emanating from this guy's posts is melting my fucking face off.
I found the exception log :)
Exception of type `System.DllNotFoundException`: /Library/Frameworks/Cg.framework/Cg
TypeName=``
at (wrapper managed-to-native) Tao.Cg.Cg:cgCreateContext ()
at OpenRA.Renderer.Cg.GraphicsDevice..ctor (Size size, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Cg.DeviceFactory.Create (Size size, WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.CreateDevice (System.Reflection.Assembly rendererDll, Int32 width, Int32 height, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.Initialize (WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Does anyone see what the problem is?
TypeName=``
at (wrapper managed-to-native) Tao.Cg.Cg:cgCreateContext ()
at OpenRA.Renderer.Cg.GraphicsDevice..ctor (Size size, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Cg.DeviceFactory.Create (Size size, WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.CreateDevice (System.Reflection.Assembly rendererDll, Int32 width, Int32 height, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.Initialize (WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Does anyone see what the problem is?
We don't ship the Cg runtime for Mac OS X because it is so big. Choosing the Cg renderer will therefore break it. Sleipnir removed the button from the Settings GUI again in the latest playtests so Mac people don't fall for it. Change your https://github.com/OpenRA/OpenRA/wiki/Settings back to the OpenGL renderer:
or download the https://developer.nvidia.com/cg-toolkit and install it manually.
Code: Select all
Graphics:
Renderer: Gl