Wonky Target Prioritization AI

Discussion about the game and its default mods.
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Surrealistik
Posts: 42
Joined: Mon Jan 14, 2013 6:11 am

Wonky Target Prioritization AI

Post by Surrealistik »

The target prioritization AI for static defenses (turrets etc) is all fucked up. They seem to always go for structures regardless of enemy combat units in their range. Further, when you manually tell them to attack something else, they always immediately swap back to their prior target.

Anti-Armour (Tesla Coils, Turrets, Flame Towers, Rocket Soldier Pillboxes) should probably prioritize in this order: Defensive Structures -> Vehicles -> Infantry

Anti-Infantry (Tanya/Rifleman Pillboxes) should probably prioritize in this order: Infantry -> Defensive Structures -> Vehicles
Last edited by Surrealistik on Sat Feb 02, 2013 11:10 pm, edited 1 time in total.

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Regular structures shouldn't be attacked automatically at all really, be it by turrets or units.

Surrealistik
Posts: 42
Joined: Mon Jan 14, 2013 6:11 am

Post by Surrealistik »

I would agree with that actually; capturing/infiltrating is annoying with a base push strategy since your damn defenses keep attacking the structures you want to grab.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

BaronOfStuff wrote: Regular structures shouldn't be attacked automatically at all really, be it by turrets or units.
You can test it with the changes from https://github.com/Mailaender/OpenRA/co ... -buildings It changes the shell map outcome a little bit and requires more manual interaction.

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