New to RA - impressed!
Posted: Wed May 16, 2012 8:27 pm
I just recently started playing this game (knew about it before, but it wouldn't run on my old computer) and can I just say this is one impressive piece of work! Did you code it from the ground up or modify it from the RA code? Either way, it's awesome and I'm equally impressed that such a project has kept enough momentum to come out with a quality product (all too often I see projects like these abandoned before they yield results...)
So, I thought you might find useful my first impressions:
The "Right click to move/attack" thing is odd
It's no big deal because it's very easy to get used to quickly, but what compelled you to take this route? Is it that other RTS games do it? It would be nice if there was an option to use the left-click version in the original.
Edge of map thing is also odd
I find that I can scroll beyond the edge of the map to see inaccessible void. I assume this is because, one high resolutions, it gets awkward to do things in the corner of the screen. But when the map isn't revealed there is no apparent difference between the inaccessible void and the accessible shroud.... even the slightest difference in shading would make this less confusing, I think.
I love the planes
Those little trails that planes leave behind are fantastic I also like that you can keep a plane circling on the spot, and I especially like that you can send a plane into shroud, which if I recall was never possible in the original (a major oversight if I do say so myself). I've also heard that planes can attack other planes... haven't had an opportunity to try this yet but looking forward to it
Aircraft, I think, are my favourite aspect of RA and I've always been brimming with ideas for aircraft management. If I could make one suggestion, it would be this:
* when you select a number of planes and target an enemy, each plane picks a different enemy in the local area of the target. For example, if you select 10 migs and click on an enemy vehicle, each plane targets a different vehicle in the 'convoy'. (this could be an annoying feature, so maybe it should be relegated to a double-click or ctrl-click, rather than the default)
Also, waypoints - is there a way to set waypoints in the game, so as to create patrol routes? In a game with fog of war, I think the ability to set up patrols adds a dimension.
Welp, keep up the good work, and if I may be nosy: where can I find a list of planned, upcoming features?
So, I thought you might find useful my first impressions:
The "Right click to move/attack" thing is odd
It's no big deal because it's very easy to get used to quickly, but what compelled you to take this route? Is it that other RTS games do it? It would be nice if there was an option to use the left-click version in the original.
Edge of map thing is also odd
I find that I can scroll beyond the edge of the map to see inaccessible void. I assume this is because, one high resolutions, it gets awkward to do things in the corner of the screen. But when the map isn't revealed there is no apparent difference between the inaccessible void and the accessible shroud.... even the slightest difference in shading would make this less confusing, I think.
I love the planes
Those little trails that planes leave behind are fantastic I also like that you can keep a plane circling on the spot, and I especially like that you can send a plane into shroud, which if I recall was never possible in the original (a major oversight if I do say so myself). I've also heard that planes can attack other planes... haven't had an opportunity to try this yet but looking forward to it
Aircraft, I think, are my favourite aspect of RA and I've always been brimming with ideas for aircraft management. If I could make one suggestion, it would be this:
* when you select a number of planes and target an enemy, each plane picks a different enemy in the local area of the target. For example, if you select 10 migs and click on an enemy vehicle, each plane targets a different vehicle in the 'convoy'. (this could be an annoying feature, so maybe it should be relegated to a double-click or ctrl-click, rather than the default)
Also, waypoints - is there a way to set waypoints in the game, so as to create patrol routes? In a game with fog of war, I think the ability to set up patrols adds a dimension.
Welp, keep up the good work, and if I may be nosy: where can I find a list of planned, upcoming features?