CG Renderer crashing randomly while scrolling

Discussion about the game and its default mods.
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Medicris
Posts: 1
Joined: Sun Mar 18, 2012 10:00 am

CG Renderer crashing randomly while scrolling

Post by Medicris » Sun Mar 18, 2012 10:14 am

It doesn't matter how I scroll, with the arrow keys, mouse edging or the middle mouse key, OpenRA consistently crashes after a few minutes of online, and only while it's actively scrolling. This only seems to happen to Cg rendering since the other players have no problems, and I'm the only one using it.

Sometimes, what happens is once it begins scrolling, no matter the method used, it does not stop scrolling until it reaches the edge of the map. The only way to stop it is hit the corresponding arrow key twice to "tell" it that I've actually released the key. Sometimes it crashes this way by leaving the edge of the map because of this.

It's pretty frustrating to always crash before 10 minutes can be played. The logs are here:


exception.log

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System.InvalidOperationException: OpenGL Error: See graphics.log for details.
   at OpenRA.Renderer.SdlCommon.ErrorHandler.CheckGlError()
   at OpenRA.Renderer.SdlCommon.SdlGraphics.DrawPrimitives(PrimitiveType pt, Int32 firstVertex, Int32 numVertices)
   at OpenRA.Renderer.Cg.GraphicsDevice.DrawPrimitives(PrimitiveType pt, Int32 firstVertex, Int32 numVertices)
   at OpenRA.Graphics.Renderer.DrawBatch[T](IVertexBuffer`1 vertices, Int32 firstVertex, Int32 numVertices, PrimitiveType type)
   at OpenRA.Graphics.TerrainRenderer.<Draw>c__AnonStorey60.<>m__11E&#40;&#41;
   at OpenRA.Renderer.Cg.Shader.Render&#40;Action a&#41;
   at OpenRA.Graphics.TerrainRenderer.Draw&#40;WorldRenderer wr, Viewport viewport&#41;
   at OpenRA.Graphics.WorldRenderer.Draw&#40;&#41;
   at OpenRA.Graphics.Viewport.DrawRegions&#40;WorldRenderer wr, IInputHandler inputHandler&#41;
   at OpenRA.Game.Tick&#40;OrderManager orderManager, Viewport viewPort&#41;
   at OpenRA.Game.Run&#40;&#41;
   at OpenRA.Program.Run&#40;String&#91;&#93; args&#41;
   at OpenRA.Program.Main&#40;String&#91;&#93; args&#41;

graphics.log

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GL Error&#58; GL_INVALID_VALUE
   at OpenRA.Renderer.SdlCommon.ErrorHandler.CheckGlError&#40;&#41;
   at OpenRA.Renderer.SdlCommon.SdlGraphics.DrawPrimitives&#40;PrimitiveType pt, Int32 firstVertex, Int32 numVertices&#41;
   at OpenRA.Renderer.Cg.GraphicsDevice.DrawPrimitives&#40;PrimitiveType pt, Int32 firstVertex, Int32 numVertices&#41;
   at OpenRA.Graphics.Renderer.DrawBatch&#91;T&#93;&#40;IVertexBuffer`1 vertices, Int32 firstVertex, Int32 numVertices, PrimitiveType type&#41;
   at OpenRA.Graphics.TerrainRenderer.<Draw>c__AnonStorey60.<>m__11E&#40;&#41;
   at OpenRA.Renderer.Cg.Shader.Render&#40;Action a&#41;
   at OpenRA.Graphics.TerrainRenderer.Draw&#40;WorldRenderer wr, Viewport viewport&#41;
   at OpenRA.Graphics.WorldRenderer.Draw&#40;&#41;
   at OpenRA.Graphics.Viewport.DrawRegions&#40;WorldRenderer wr, IInputHandler inputHandler&#41;
   at OpenRA.Game.Tick&#40;OrderManager orderManager, Viewport viewPort&#41;
   at OpenRA.Game.Run&#40;&#41;
   at OpenRA.Program.Run&#40;String&#91;&#93; args&#41;
   at OpenRA.Program.Main&#40;String&#91;&#93; args&#41;


OpenGL Information&#58;
Vendor&#58; Intel
Renderer&#58; Intel Cantiga
GL Version&#58; 1.5.0 - Build 7.15.10.1511
Shader Version&#58; 
Available extensions&#58;
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 
settings.yaml in case it's of any significance

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Player&#58;
	Name&#58; Berg
	ColorRamp&#58; 197,87,127,10

Game&#58;
	Mods&#58; raclassyfed
	TeamChatToggle&#58; True
	ViewportEdgeScroll&#58; False
	ViewportEdgeScrollStep&#58; 41.04

Sound&#58;
	SoundVolume&#58; 0.68
	MusicVolume&#58; 0

Graphics&#58;
	Renderer&#58; Cg
	Mode&#58; Fullscreen
	FullscreenSize&#58; 800,600
	WindowedSize&#58; 800,600

Server&#58;
	Name&#58; Federation Forever
	Map&#58; 6889754a5ec6ca5764a43fe4b269dae9f64ddefb

Debug&#58;
Please help.

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