Game crashes during play (Windows 7 64bit / Mac OS X 10.6.6)

Discussion about the game and its default mods.
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bertl_85
Posts: 1
Joined: Sun Feb 13, 2011 12:17 am

Game crashes during play (Windows 7 64bit / Mac OS X 10.6.6)

Post by bertl_85 » Sun Feb 13, 2011 12:32 am

Hi!

When I play with my Mac OS X and some other Macs or Linux PCs, its running perfectly, but with an Windows 7 Professional 64bit it crashes everytime during the game.

On both pcs is version 20110207 installed.

The Windows PC plays with a NVIDIA GeForce GT 425M

exception.log on the Mac:

Code: Select all

System.InvalidOperationException: Out of sync in frame 15021: Blame Tick.

  at OpenRA.Network.OrderManager.OutOfSync &#40;Int32 frame, System.String blame&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.OrderManager.CheckSync &#40;System.Byte&#91;&#93; packet&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.OrderManager+<TickImmediate>c__AnonStorey2E.<>m__7B &#40;Int32 clientId, System.Byte&#91;&#93; packet&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.ReplayRecorderConnection+<Receive>c__AnonStorey37.<>m__8A &#40;Int32 client, System.Byte&#91;&#93; data&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.EchoConnection.Receive &#40;System.Action`2 packetFn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.ReplayRecorderConnection.Receive &#40;System.Action`2 packetFn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Network.OrderManager.TickImmediate &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game+<Tick>c__AnonStorey3E.<>m__9A &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Sync+<CheckSyncUnchanged>c__AnonStorey20.<>m__46 &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Sync.CheckSyncUnchanged&#91;Boolean&#93; &#40;OpenRA.World world, System.Func`1 fn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Sync.CheckSyncUnchanged &#40;OpenRA.World world, System.Action fn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Run &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
exception.log on Win 7:

Code: Select all

System.InvalidOperationException&#58; Out of sync in frame 15021&#58; Blame Tick.

   bei OpenRA.Network.OrderManager.OutOfSync&#40;Int32 frame, String blame&#41;
   bei OpenRA.Network.OrderManager.CheckSync&#40;Byte&#91;&#93; packet&#41;
   bei OpenRA.Network.OrderManager.<TickImmediate>c__AnonStorey2E.<>m__7B&#40;Int32 clientId, Byte&#91;&#93; packet&#41;
   bei OpenRA.Network.ReplayRecorderConnection.<Receive>c__AnonStorey37.<>m__8A&#40;Int32 client, Byte&#91;&#93; data&#41;
   bei OpenRA.Network.EchoConnection.Receive&#40;Action`2 packetFn&#41;
   bei OpenRA.Network.ReplayRecorderConnection.Receive&#40;Action`2 packetFn&#41;
   bei OpenRA.Network.OrderManager.TickImmediate&#40;&#41;
   bei OpenRA.Game.<Tick>c__AnonStorey3E.<>m__9A&#40;&#41;
   bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey20.<>m__46&#40;&#41;
   bei OpenRA.Sync.CheckSyncUnchanged&#91;T&#93;&#40;World world, Func`1 fn&#41;
   bei OpenRA.Sync.CheckSyncUnchanged&#40;World world, Action fn&#41;
   bei OpenRA.Game.Tick&#40;OrderManager orderManager&#41;
   bei OpenRA.Game.Tick&#40;OrderManager orderManager, Viewport viewPort&#41;
   bei OpenRA.Game.Run&#40;&#41;
   bei OpenRA.Program.Run&#40;String&#91;&#93; args&#41;
   bei OpenRA.Program.Main&#40;String&#91;&#93; args&#41;
other logs:
http://www.axolotlfarm.org/~bertl/logs_Mac.zip
http://www.axolotlfarm.org/~bertl/logs_Win.zip

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