Help! Need help!

I really want to play OpenRA but it semms that I can't

Discussion about the game and its default mods.
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MrJoltz
Posts: 3
Joined: Tue Oct 26, 2010 8:53 pm

Help! Need help!

Post by MrJoltz »

System.InvalidOperationException: GL Error: GL_INVALID_ENUM
at OpenRA.GlRenderer.GraphicsDevice.CheckGlError()
at OpenRA.GlRenderer.Texture.SetData(UInt32[,] colors)
at OpenRA.Graphics.HardwarePalette.Update(IEnumerable`1 paletteMods)
at OpenRA.Graphics.WorldRenderer.RefreshPalette()
at OpenRA.Graphics.WorldRenderer.Draw()
at OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
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Post by beedee »

What is the graphics card in the machine you are getting this error on?

carrierswarm
Posts: 1
Joined: Sun Nov 07, 2010 3:52 am

Post by carrierswarm »

beedee wrote: What is the graphics card in the machine you are getting this error on?
I'm getting this on an Asus Atom N450 netbook with an Intel Graphics Media Accelerator 3150. Is this known to not be supported?

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
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Post by beedee »

No, the 3150 is not supported. It uses the same hardware as the 900 series.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

We should really do something about a renderer path for these chips.

MrJoltz
Posts: 3
Joined: Tue Oct 26, 2010 8:53 pm

Post by MrJoltz »

chrisf wrote: We should really do something about a renderer path for these chips.
AGREED

Gecko
Posts: 51
Joined: Mon Oct 04, 2010 10:05 pm

Post by Gecko »

*uch* would allow it to run on my gf' nettop *uch* ;)

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