I can do without. Seriously, it screws up the maps.Generalcamo wrote: ↑We need to add a random map generator.
Gameplay bugs
Post them here
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- Posts: 18
- Joined: Tue Oct 05, 2010 4:17 pm
some noted bugs.
1. dogs attack walls and lock game.
2. ore miners grid lock themselves.
3. My units do not auto attack units in range.
4. someone has already said it but the helipads cost way to much.
5. helicopters will not auto cycle on pads to reload ammo.
Not a bug but..
- I like that infantry are more useful however tanks seem to be underpowered against them.
1. dogs attack walls and lock game.
2. ore miners grid lock themselves.
3. My units do not auto attack units in range.
4. someone has already said it but the helipads cost way to much.
5. helicopters will not auto cycle on pads to reload ammo.
Not a bug but..
- I like that infantry are more useful however tanks seem to be underpowered against them.
Sometimes I'm not able to target units to attack, as it seems that I must assign the mouse pointer exactly on the cell the enemy unit is positioned at. Yes it's a huge difference compared to RA1 or any other C&C game. I've said this before but, every command I make has a slow response time, start building construction, takes about 2 seconds before anything happens; select unit and move to location, same thing there.
That slowdown also occurs when hosting your own game?Pepzi wrote: ↑Sometimes I'm not able to target units to attack, as it seems that I must assign the mouse pointer exactly on the cell the enemy unit is positioned at. Yes it's a huge difference compared to RA1 or any other C&C game. I've said this before but, every command I make has a slow response time, start building construction, takes about 2 seconds before anything happens; select unit and move to location, same thing there.
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- Posts: 8
- Joined: Sat Oct 09, 2010 3:21 am
I don't think it's relevant. I have only played offline against the AI, I would have to assume it's even slower when playing online. I haven't gotten past sitting in a joined game channel.Gecko wrote: ↑That slowdown also occurs when hosting your own game?Pepzi wrote: ↑Sometimes I'm not able to target units to attack, as it seems that I must assign the mouse pointer exactly on the cell the enemy unit is positioned at. Yes it's a huge difference compared to RA1 or any other C&C game. I've said this before but, every command I make has a slow response time, start building construction, takes about 2 seconds before anything happens; select unit and move to location, same thing there.
Couldn't set my color more than once when joining game
I joined a game I set my color to green.
But the other players wanted to have one team be shades of red and the other shades of blue.
So I tried to change my color to blue but I couldn't. I moved the color slider and accepted the change but it just stayed stuck on green.
Also I couldn't change from Allies to Soviets. Clicking on that button did nothing.
release: 20101009-2
Mac OS X
But the other players wanted to have one team be shades of red and the other shades of blue.
So I tried to change my color to blue but I couldn't. I moved the color slider and accepted the change but it just stayed stuck on green.
Also I couldn't change from Allies to Soviets. Clicking on that button did nothing.
release: 20101009-2
Mac OS X
YESDukat863 wrote: ↑Also:nanosheep wrote: ↑ Many classic Red Alert controls don't work:
E: Doesn't select all units on the screen
G: Doesn't put units into "guard" mode
CTRL + Alt doesn't make units go into "escort" mode
I'm not sure if ALT makes unit go into "force move" mode
It's a bad idea when pressing S you build shipyard instead of ordering to STOP
If tank in same cell as infantry, it must die
Units does NOT react when enemy nearby, i almost captured enemy structure with engineer (Almost because enemy player killed engi)
I totally agree! I accidentally built a Shipyard too and was like WTF?
Also, didn't X used to scatter the units?
As somebody who used to build RA maps, I can tell you that feat would be a huge undertaking. Plus it takes away the creative element. I would be happy with just a map editor and a rating system so we could weed out the crappy ones.Generalcamo wrote: ↑We need to add a random map generator.
Please add patch that resizes the big ugly oversized infantry in RA1 to the size they are in C&C1. This path for OpenRA is ready and you can download it here:
Code: Select all
http://rs30tg.rapidshare.com/#!download|30|425612380|redalert.mix|3503
chrisf
It so, but the unit which is more than the tank looks isn't realisticchrisf wrote: ↑chrisf
I actually quite like the oversized infantry in RA. They are much easier to see.
Yes, make it please!chrisf wrote: ↑chrisf
Perhaps we can get this merged and offer an 'infantry size' option in settings?
Last edited by Aner1181 on Tue Oct 19, 2010 9:50 am, edited 2 times in total.