Paradrop
Re: Paradrop
My own view is that they are rather weak. You might just get a nuke with them once in a while. I would favour having a number on the paradrop icon, so if you don't use them they will collect up and can then use maybe 3 at once.
Either that, or increase it to 10 troops total with 3 rockets in the mix.
Either that, or increase it to 10 troops total with 3 rockets in the mix.
- Materianer
- Posts: 199
- Joined: Mon Jul 04, 2016 8:27 am
I think Soviets are already really strong and you should think about that the allies defense structures will probably get much expensive the next release.
If buff the paratroops then take the chance to implement an old gamemechanic.
The paratroops and the spyplane had a chargetimereduction if you builded more airstrips.
Dont reduce the chargetime so much and reduce the HP for airstrips in that step then it is okay for me.
I remember that i often builded some airstrips just to get that chargetimereduction, the planes where a waste in original anyways ...
If buff the paratroops then take the chance to implement an old gamemechanic.
The paratroops and the spyplane had a chargetimereduction if you builded more airstrips.
Dont reduce the chargetime so much and reduce the HP for airstrips in that step then it is okay for me.
I remember that i often builded some airstrips just to get that chargetimereduction, the planes where a waste in original anyways ...
I agree with this statement.Blackened wrote: ↑The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers.
I also want to point out paradrops gives $900 worth of free units. I would say paradrops are quite good for attacking unprotected eco.