Lag after 30 minutes

Discussion about the game and its default mods.
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Gothman666
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Joined: Thu Jul 30, 2015 1:34 pm

Lag after 30 minutes

Post by Gothman666 »

Hi, I the last version release. My game after 30 minute begin lag.

I has a very good config computer

Windows 7 64 bit
GTX 480
I5-3570 3,40 GHz
JAVA version 8 51

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Re: Lag after 30 minutes

Post by zinc »

Online game?

Just playing against AI?

If it's online then it may be nothing to do with your own machine. If you are playing against the computer... the only thing I can think of was maybe your PC had background tasks that slowed it down...

zoidyberg
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Post by zoidyberg »

Were you building walls? There seems to be a consensus that building a concrete wall will lag a game. I'm not sure if that's a legit thing, but it seems to be widely accepted at the moment.

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Sleipnir
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Post by Sleipnir »

The next playtest release will dramatically improve (and in some – but not all – cases completely fix) the repeating lag spikes that happen in the late game.

Gothman666
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Re: Lag after 30 minutes

Post by Gothman666 »

zinc wrote: Online game?

Just playing against AI?

If it's online then it may be nothing to do with your own machine. If you are playing against the computer... the only thing I can think of was maybe your PC had background tasks that slowed it down...
I don't but in game skirmish after 30 minutes, my game lag

noobmapmaker
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Post by noobmapmaker »

Sleipnir wrote: The next playtest release will dramatically improve (and in some – but not all – cases completely fix) the repeating lag spikes that happen in the late game.
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Prince Blueblood
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Post by Prince Blueblood »

sometimes the most annoying lag happened when you forgot to "disable antivirus protection".

Sure, some of them have gamer mode, but there's nothing more annoying when your antivirus suddenly download something from the internet due to perceived 'inactivity'
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Mistikal
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Post by Mistikal »

I find that after about 25 minutes, the game is lagging as the AI is trying to build and place buildings when it is unable to, putting itself into a loop (shipyard/subpen is the usual culprit). As a test, I altered the AI so it wouldn't build anything naval, seemed to do the trick (for that particular issue). As far as I am aware, it is a known "bug".

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Sleipnir
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Post by Sleipnir »

That is one of the bugs that has now been fixed (while still retaining the ability to use naval).

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Sleipnir
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Post by Sleipnir »

playtest-20150808 is now available with the performance fixes I mentioned above. Please let us know if the problems persist.

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