Build Changelog

Official announcements from the developers.
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Sleipnir
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Build Changelog

Post by Sleipnir » Mon Sep 06, 2010 8:29 am

The newest packaged build can always be downloaded from the OpenRA website.
If you want to know what's happening on the absolute bleeding edge, read the history of /next on GitHub here: http://github.com/OpenRA/OpenRA/commits/next. This will become the next release, assuming it mostly works.

20110511
  • Engine:
    • Fix hotkeys firing on both key down and key up
    • Allow C4 delay to be configurable
    • Text field support for home and end keys
    • Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
    • Include gpu vendor string in graphics.log for unsupported cards
    • Fix crash with some aud files
    • Fix a rare crash when a repairing building is killed
    • Improvements to HackyAI
    • Generalize capture logic to work for any actor types
    • Support RA2-style missile trails
    • Fix helicopters failing to attack targets in some situations
    • Fix 'exploit detected' when using hotkeys on another players units
    • Relinquish spawn point in the game lobby when entering a spectator slot
    • Fix maps with >8 spawnpoints in the game lobby
    • Yaml loader crashes correctly when trying to inherit from a nonexistant actor
    • Yaml loader crashes correctly when trying to remove a nonexistant trait
    • Modding support for multiple player palettes
    • Fix several crashes when installing packages
    • Many other general engine improvements
  • C&C:
    • Fix Viceroid target-scan radius
    • Fix map-placed SAM-sites not being able to attack
    • Commando voice clip when built
    • Commando voice clip after kills
  • RA:
    • New unit: Supply truck for donating funds to another player
    • Pilots (sometimes) parachute from shot down planes
    • Bounties on killed units
    • Use RA2 style missile trails
    • New GPS logic
    • New map: Pressure by seru
  • Packaging:
    • Utility writes a log to support dir when crashing
    • Support for Ubuntu 11.04
    • Fix osx crash when run from a path with spaces
20110320
  • Engine:
    • Display range circles when placing defenses
    • Support a hostile creeps player for viceroids / dinosaurs / ants / etc
    • General refactoring and performance fixes
    • Stop/Scatter/Deploy orders give audio feedback
    • "Allow cheats" option moved into the game lobby, visible to all players
    • "Build anywhere" developer mode option
    • Improved pathfinding when collecting crates or crushing walls.
    • Refactor idle / prone infantry animations
    • Improve missile trail effects
    • Actors without health are not considered as dead
    • Health bars show recent damage as it is inflicted
    • Production structures and special powers show selection bars showing progress
    • Mouseover units to display healthbars etc
    • Fix shroud glitch when units exit transports
    • Fix bots jamming up their production structures
    • Direct connect will assume port 1234 if none is given
    • Chrome image mapping definitions changed from xml to yaml
    • Water explosion animations are not used for airborne explosions over water
    • Fix rendering of very large maps
    • Report GPU memory usage to debug.log
    • Massive improvements in repeated allocation / deallocation of memory
    • Fixed a desync with repairing buildings
    • Fixed a desync with aircraft (it now crashes deterministically instead)
    • Fixed a desync with KOTH maps
    • Fixed a bug where a slot is shown as closed when it contains a bot
    • Fix crash when spawning map actors owned by a nonexisting player
    • Fix crash when changing mod while playing music
    • Fix crash with perf graph
    • Fix crash in replay viewer if replays directory doesn't exist
    • Fix crash when selling civilian buildings
    • Fix crashes caused by blank game title / direct connect server textfields
    • Oil derricks, harvester unloading, selling structures shows cash indicator
    • Prerequisites system refactoring to allow non-building prerequisites
    • Fix shift+tab not cycling the build tabs
    • Fix bogus keyboard input in text fields
    • Don't change mods if the same one is selected in the dropdown
    • Support for remapping the control group addition modifier (ctrl) to any modifier key
    • Fix helicopters flying 1 cell off the right or bottom of the map
  • C&C:
    • Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
    • Fixed death animations
    • Blue tiberium damages infantry
    • Map-placed SAM sites start closed
    • Engineers capturing enemy buildings gives enemy tech
    • Buildings emit minigunners and engineers when sold (no more technicians / civilians)
    • Civilians panic when attacked
    • Fix a rare crash with harvester docking
    • Fix a rare crash with stealth tank
    • New Map: East vs West 3 by pchote
    • Removed Maps: Wargames, Yellowstone II
    • Oil Derricks have a small sight range
    • Apaches have a muzzleflash
  • RA:
    • Service depots repair units faster
    • Fix crash when telling a minelayer to create an empty minefield
    • Fixed interior tileset boxes
    • New Map: Styrian Mountains by ReFlex
    • New Map: Convergence by Arcturus
    • Updated Map: Seaside by nudalz
    • Longbow ammo increased from 6 to 8, description fixed
    • Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
    • Service depot cost increased to from 700 to 1000
    • Radar dome cost increased from 1000 to 1400
    • Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
    • APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
    • Medium / Heavy / Mammoth tanks now require service depot to build
    • Heavy tank cost reduced from 1200 to 1150
    • Flame turret rate of fire increased from 45 to 65, fires 2 bursts
    • AA guns, flak trucks can now fire over walls
    • Jeeps can carry a single passenger
    • Base defenses no longer provide ground control
    • Vehicle speed on clear ground increased, speed on ore reduced
    • Grenadiers have a 50% chance of exploding when killed
    • Spys are ignored by enemy units when disguised, tooltips show as disguised unit
    • Fix crates being paradropped inside trees, buildings
    • Production hotkey for flame turret changed to t, tesla coil to u
    • Disguised spys now appear correctly on radar and tooltips
    • Fix GPS behavior when alliances change.
    • Aircraft now fly to a target location and circle instead of returning to base
    • Aircraft no longer fly off the map if their Airfield is destroyed
  • Editor:
    • New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
    • Waypoints and MP start locations are now actors
    • Importing C&C/RA maps fixed
    • New png loader to support future tools
    • Editor uses the correct icon under mono
    • Editor only saves non-default values for PlayerReferences in map files
    • Default player colours has been returned to neutral grey.
    • Maps can be loaded from the commandline
    • Option to show actor names
    • Support for veteran / elite actors to be defined in the map yaml
  • Packaging:
    • Rename .deb package to use debian naming conventions
    • Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
    • Fix package installation crash on windows xp
    • Windowed mode now launches in the center of the screen under Windows

20110207
  • Engine:
    • Informative drop messages - user is notified of kick vs game has started vs server unavailable
    • Fixed render errors with the build palette on the first game tick
    • Improved sync check performance
    • Shp writing capabilities for mod tools
    • Fixed desync due to floating point calculations in unit facing
    • Fixed idle animations
    • Removed launchers on all platforms
    • Asset download/install is now performed ingame
    • Mod selector is now available from the main menu
    • Fixed `lock teams' checkbox
    • Lots of misc. engine refactoring
    • Fixed exploit allowing stance changes when teams are locked
    • Fix crash when capturing last enemy silo
    • Fix units continuing to attack a building after it has been captured
    • Fix floating point issues with missiles (manifests as broken torpedos in ra)
    • Fix location calculation for flying units (manifests as invincible helicopters in cnc)
    • Infantry stack 5-to-a-cell like the original games
    • Craters and scorches smoke for a limited time
    • Added a scatter key (bound to `x')
  • C&C:
    • Fixed commando c4
    • Fixed Airfield production notification ("Reinforcements have arrived")
    • Fixed palette bugs with Oil Derricks and walls
    • Fixed tech tree bugs after capturing enemy productions structures
    • "Repairing" eva
    • Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
    • SAM sites require power to operate
    • Advanced Guard Tower requires power to operate
    • Support structures no longer grant build radius
    • Lower Barracks/Hand health
    • Increase Weapons Factory health
    • Increase rocket bike damage
    • New Map: Crossing the Rubicon (Arcturus)
  • RA:
    • Game assets can be installed from one of the Red Alert cds
    • "Repairing" eva
    • GPS is now shared between allies
    • Submarines are no longer visible to everyone
    • Fixed paradrop flare, spyplane from capturing KOTH points
    • New Map: Nuclear Winter (nudalz)
    • New Map: Seaside (nudalz)
  • Editor:
    • Ability to switch mods after launch
    • Refactor hardcoded tools into a generic interface
20110109

Launchers:
  • New GTK based launcher for linux.
  • Mod version, version check, and MOTD moved from the main menu into the launchers.
  • Fixes for non-standard mono installations under OSX.
  • Fixes for filepaths with spaces under OSX.
Map Editor / Maps
  • Fixed crash when using floodfill.
  • New map format (version 4). Open and resave maps with the editor to upgrade them.
  • Added support for compressed (.oramap or .zip) maps.
  • Removed .uid files from maps -- compute the hash on demand now.
General:
  • Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
  • Added 'Stop' command on 'S'.
  • Stop units from autotargeting walls.
  • Added different pip colour for gems vs ore.
  • Fixed several exploits in support powers.
  • Continue to show selected units when firing special powers.
  • Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
  • Added a replay viewer.
  • Fixed building previews being rendered below bridges.
  • Forced the AI to leave gaps between its buildings.
  • Fixed captured buildings still drawing power from the original owner.
  • Fixed various crashes in the editor when trying to make a new map.
  • Support multiple bot types; added another bot difficulty.
  • Removed option to not save syncreports.
  • Fixed desync related to aircraft.
  • Fixed sync not being checked on World traits.
  • Pick a random available door on production structures with more than one (barracks, subpens, etc).
  • Fixed some rare Harvester-related crashes.
  • Added labels to the perf graph.
  • Locked teams by default.
  • Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
  • Added support for multiple shellmaps. Chooses randomly.
  • Fixed dropdowns possibly getting stuck open when the host force-starts the game.
  • Improved scrollpanels - added scrollbars and mousewheel support.
  • Fixed potential desyncs in building refund calculation and unit repair.
  • Added black outline to text drawn over the world, so it can be seen in all cases.
  • Many performance improvements.
C&C:
  • Fixed footprint of ATWR.
  • Improved harvester docking.
  • Made Oil Derricks capturable.
  • Fixed nuke detonation sound.
RA:
  • Fixed Tanya not having the correct pip color.
  • Fixed helicopters spawning in the wrong place.
  • Fixed Spy-related crashes when disguising as civilians.
  • Allow using C4 on friendly buildings.
  • Improved harvester docking.
  • Added proper shareable/revokable GPS.
  • Nerf 1tnk hard.
  • Increase cost of 2tnk slightly, but increase its HP too.
  • Require power to operate SAM sites.
  • Fixed missing tooltips for SHOK and TTNK.
  • Fixed chronoshift power requiring two clicks to cancel.
  • Fixed desync related to chronoshift.
  • Fixed bogus bottom-left spawnpoint on Central Conflict.
  • Production tabs with an item ready now light up yellow.
  • Fixed crash when a WEAP is half-destroyed before it finishes deploying.
20101202

General:
  • New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
  • Disable Surrender button when you win or lose.
  • Fix Minimap orders outside viewport.
  • Render building previews when placing a structure.
  • Buttons offset their contents when pressed.
  • Dropdown listboxes in the game lobby and diplomacy panel.
  • Allow moving the cursor and editing anywhere in textfields.
  • Don't render things outside the map.
  • Render selection boxes / health bars, target lines above everything else
  • Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
  • Remove move flashes (they are obsoleted by target lines).
  • Buildings are always visible under fog.
  • Captured refineries no longer give cash to the original owner.
  • New rally point artwork.
  • Fix broken airstrike / parabomb special powers.
  • Fix diplomacy cycling shroud exploit.
  • Change the .rpm package to target Fedora.
  • Fixed idle animations
RA:
  • Added "A Path Beyond" map
  • Fix crash when selling iron curtained buildings.
  • Don't stack multiple Invuln render effect on an actor.
  • Fix exploit in Iron Curtain, Chronosphere, Nuke.
  • Fix paradrop flare remaining forever if drop plane is killed.
  • Area of effect Iron Curtain.
  • Area of effect Chronoshift.
  • Remove sandbag in water of "Equal Opportunity" map.
  • Allow chronoshifted and paradropped units to collect crates.
  • Fixed medic crash.
  • Removed end of game crash.
  • Fix dog attack.
  • Missile silo requires power but can be powered down.
  • Fix shellmap low power and invalid gap generator position.
  • Removed Naval Transport until it's cargo capabilities are fixed
CNC:
  • Fix exploit in Ion Cannon, Nuke.
  • Add some basic scripting to the shellmap.
  • Fix invulnerable stealth tanks.
  • Oil derricks spurt fire when killed.
  • New load screen (unfinished).
  • Fix observers.
  • Helicopters automatically target enemy units
Engine:
  • Refactored Orders to use less network bandwidth and remove duplication.
  • Dump available extensions to graphics.log when GL Renderer fails to init.
  • Fix Makefile constantly rebuilding, and refactor for readability.
  • Display soft shroud around edge of map instead of hard border.
  • Standardise engine naming of Theatre -> Tileset.
  • Refactor map size queries to all use Map.Bounds.
  • Move all widget delegate into the RA mod dll.
  • Renamed ListBoxWidget -> ScrollPanelWidget.
  • Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
  • Removed duplication from target lines.
  • Extensive refactoring of shroud.
  • Refactor Scale trait to a property on Render*.
  • Refactor idle behavior
20101121-2

Bug fixes:
  • Fixed Tesla causing an out of memory exception
  • Fixed Tesla animations.
  • All players can now see AI players in lobby.
  • Weapon factory sell animation now plays correctly.
  • Utility app now extracts downloaded content packages properly.
  • Fixed helicopters landing in silly places.
New Features:
  • New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
  • Order queuing with <shift>
  • Unlimited power option in dev mode.
  • New King of the Hill game mode with two maps: Crossroads and Island Hoppers
  • Smoke trails for damaged aircraft.
20101107
  • Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
20101106
Bug Fixes:
  • Fix crash when hosting a second game.
  • Fixed exploit where you could place a building anywhere.
  • Fix aircraft, infantry becoming invincible in some circumstances.
  • Fix a common aircraft desync.
  • Unmuted the shellmap; it's now at 25% volume.
Balance Changes:
  • reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
  • reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
  • reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
  • reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
20101025
  • Fix crash in C&C when harvesters return to the refinery (sorry guys)
  • Fix crash in both mods when transports unload
  • Fix ore/tiberium growth not working correctly
  • Fix graphical glitches on screenshake, etc
  • Add contrails to RA planes
  • Added plane crashes in RA
  • Added explosions on impact for all RA aircraft
  • Added more scripting to the RA shellmap
  • Fix Tesla not doing the correct amount of damage
  • Lots of internal cleanup
20101023

New Maps:[tab]CNC:
  • Into the River Below (6p)
  • Algernon (4p)
  • Wargames (4p)
  • Yellowstone II (4p)
Bug Fixes:
  • Client disconnects no longer "double-quit".
  • Units can no longer move over certain water tiles.
  • Checks for destroyed actors to ensure they don't try to perform actions after death.
  • Loose files in mod folders take priority over ones in .mix packages.
  • Fixes for syncing in replays.
  • Fix Iron Curtain.
  • Fixes for units entering a building from the east or south
  • MOTD no longer spits out garbage when behind a proxy needing web authentication.
Balance Tweaks:
[tab]RA:
  • Airfield cost reduced from 1100 to 300
  • Yak cost increased from 800 to 1000
  • Mig cost increased from 1200 to 2000
  • Helipad cost reduced from 1500 to 300
  • Longbow cost increased from 1200 to 2000
  • Hind cost increased from 1200 to 1500
  • Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
  • Flack truck range increased from 6 to 8, spread increased from 3 to 5
20101017
  • Fix crash when repair indicator was visible, but the building got destroyed or sold
  • Fix crash if an actor got destroyed twice (blown up & sold, etc)
  • Fix putting units back in BADR and C17.
  • Fix C&C crates being invisible
  • Fix bogus overlapping of MINE with ore trucks
  • Add MCV, napalm, nuke crates to C&C.
  • Fix "(dead)" tags in chat
  • Mute shellmap combat
  • Fix FMV player
  • Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
  • Fixed bogus Missile Silo cameo from RA
  • Fixed engineer goldwrench cursors being reversed
  • Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
  • Make teamchat toggle more flexible
  • Fix cloakable units being untargetable while uncloaked (thanks pdovy)
  • Fix crash when clicking `repair` with no MCV
  • Fix unit crates spawning in inappropriate places
  • Updated 'The Sentinel' map
  • Add base cycling (backspace) in C&C (it previously worked only in RA)
  • Fix planes getting stuck on the edge of the map
  • Fix explosions in air being drawn at ground level
  • Allow map slots to disallow bots
  • Allow map slots to enforce race/color selection
  • Replace C&C LST art (thanks, KatzSmile)
  • Push HackyAI setup into system.yaml, fix HackyAI for C&C
  • Reduce effectiveness of RA GUN vs unarmored
  • Improved mod content download infrastructure for Linux
  • Nerf C&C Orca slightly
  • Nerf speed of C&C bggy/jeep/bike/apc
  • Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
  • Reduce bandwidth usage in multiplayer (1/2)
  • Fix version string showing up twice in bottom-right corner after a game
  • Buff arty damage slightly
  • Nerf V2 reload slightly
  • Add trails to C&C SAM missiles
  • Increase speed of most C&C AA missiles
  • Reduce power requirement for RA AFLD from 50 to 20
20101013
  • Fix crash when ordering a helicopter to move while it was falling out of the sky
  • Add blue tiberium
  • Fix aircraft not showing up on radar
  • Fix canceling of production not quite working (would cancel 2 if one was half-built)
  • Fix base-cycling for mac
  • Fix leaks between shellmap world and ingame world
  • Fix crash when the network connection is lost
  • Run the shellmap behind the lobby
  • Fix host not being able to teamchat
  • Declaring war automatically breaks the alliance in both directions
  • Aircraft can attack from their airfields correctly now
  • Attack move added ('A' and then left-click)
  • Add Tiberian's 'The Sentinel' 1v1 C&C map
  • Show the server name in the lobby dialog title
  • Random actually means random
  • Fix crash when destroying a Refinery with docked harvester
  • Add pchote's 'Tundra' 1v1 C&C SNOW! map
  • Lots of internal engine improvements
20101009
  • Fix 64bit Linux compatibility
  • Nerf C&C Attack Bike
  • Show mod info in server browser
  • Show MOTD in the main menu
  • Fixed exploit with selling walls
  • Fixed auto-attack not working properly
  • Add an example mod, which adds a single unit to RA.
  • Fix dogs eating walls
  • Fix crash on destroying ore storage buildings
  • Fix Obelisk missing moving target
  • Ban cloak crates for infantry
  • Add nuke "bad" crate
  • Prevent aircraft from firing while landed
  • Reduce nuke charge time from 13min to 9min
  • Reduce parabombs charge time to 1min
  • Add support for minimum ranges on weapons
  • Add support for excluding specific actor types from picking up certain crates
  • FIx silent nukes in RA if they didn't hit a building
  • Fix all AI players getting the same color
  • Fix AI players getting the same team setting as the host
  • Fix AI attacking each other
  • Prevent most awful-looking colors
  • Remove most of the debug spam for aircraft
  • Increase construction yard health (50% in RA, 25% in CNC)
  • AI players now build defenses
  • AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
  • Much improved order targeting system
  • Add crash animations for helicopters
  • Nerf Hind chainguns
  • Reduce cost of Cruisers from 3.2k to 2.4k
  • Fix CNC airdrop planes getting stuck if the Airfield goes away
  • Fix phantom voices for dead units in control groups
  • Fix dogs sometimes not killing infantry
  • Fix scroll jumping if opposite scroll inputs were applied
  • Fix bogus targeting lines being drawn to 0,0 sometimes
  • Fix VS2010 compatibility
  • Fix the game getting screwed up when people leave
20101002
  • Fix various crashes
  • Fix CNC AI never building anything (it's still crap, but at least it does *something*)
  • Added shader fallbacks for Cg-2.1
  • Fix editor crashing on File->Open on Windows
  • Added scroll speed control (thanks, Gecko)
20100922 through 20100922-4
  • Allow queueing of buildings when a building is ready to place
  • Change the pathfinder to use integers instead of floating point (fixes desync)
  • Create ui widgets on demand instead of at gamestart
  • Begin refactoring activity queuing for cleaner code
  • Reenable crates
  • Remove desync debug logging
  • Fix editor crash
  • Fix crash when a building being repaired is killed
20100921 through 20100921-6
  • Add yet more logging to search for the packaged build desync
20100920 through 20100920-7
  • Fix crash when building cnc weapons factory
  • Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
  • Move several traits from engine into ra mod
  • Fix several editor bugs
  • Add a lot more logging to search for the packaged build desync
20100919-2
  • Fix crash when un/deploying a damaged mcv
20100919
  • Cache the power state of buildings for large performance gains
  • Changes to sync logging for large performance gains
  • Changes to shroud and ore rendering for large performace gains
  • Changes to renderer to fix several z-order bugs
  • Fix osx version string
  • Rename Repeat -> Loop in the music player
  • Fix team selection in the game lobby
  • Don't change production tab when selecting enemy structures
20100918-2 through 20100918-4
  • Fix crashes in the map editor
  • Include menu and desktop shortcuts to the RPM package
  • Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100918
  • Fixed lots of crashes
  • AI only tries to attack players that exist (and not itself)
  • Fixed speed of idle animations
  • Fixed exploit with A10 (infinite napalm)
  • Fixed exploits with remote building capturing/destroying
  • Added ability to change tilesize per-mod
  • Fixed delivering ore to an ally's proc
  • Fixed dog attacking ground forever (banned)
  • Fixed most z-order bugs
  • Fixed lots of editor usability problems
  • Fixed bogus XML generated by TSB
  • Added notification when cheats are used
  • Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
  • Fixed a bunch of techtree bugs
  • Fixed walkability of north rivermouth template in RA.
  • Added ability to export minimap as PNG from the editor
20100914
  • Infantry idle sequences for ra mod
  • Enable music player by default (requires scores.mix to be installed manually)
  • Flak truck for soviets in ra mod
  • Give dog a selection voice
  • Only scroll when the game window is focused
  • Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
  • Fixed a collection of crashes related to dead actors
  • Fixed broken rpm package
  • Create Debian packages
20100910-2
  • Fixed attacking helipads
  • Deployed more mirrors
  • Added idle animations in C&C
  • Fixed an issue with the sidebar palette in C&C Desert
  • Integrated Jk's C&C Snow theater
  • Go back to classic C&C refinery model
  • Improve building explosions
  • Add nuke flash to C&C
  • Fix crash when losing FACT with a building ready to place
  • Remove unused MIX files
  • Add support for custom armor types
  • Adjust bounding boxes on vehicles
  • Windows installer prompts to install .NET if you don't have it
  • Windows installer remembers previous location for upgrades
  • Fix various crashes when refineries going away
  • Fix serious performace issue -- Actor leak when failing to spawn units
  • Add support for mobile production units
  • Remove splash damage from Tiberium
  • Fix a crash with actors dying with a projectile in-flight
  • Correctly clean up cargo when a transport dies
  • Fix client crash when the server disconnects
  • Right-clicking on a valid passenger with a transport loads cargo
  • Added zoom to editor
  • Convert sequences to yaml
  • Clean up the mod folders
  • Add a shellmap for C&C
  • Make pathfinder work with a MobileInfo rather than a live actor
  • Add a loadscreen for C&C
  • Correctly back up MIX files when upgrading windows installs
20100907
  • Changed MiG prerequisites to AFLD+STEK
  • Removed KENN, build DOG directly from BARR now
  • Chronotank can only teleport when fully charged
  • Improved OpenGL error logging
  • Fixed targeting of FIX
  • Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
  • Added muzzle flashes to Yak and Hind chainguns
  • Fixed bounding boxes on some units
  • Fixed accuracy of Tesla weapons
  • Changed ownership of GUN and GTWR in CNC to both
  • Fixed crash on destroying things that have a building reserved
  • If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
  • Fixed RPM linux package
20100906-2
  • Shows game version in main menu screen for windows and linux
20100906
  • Improvements to Render performance
  • Improved debugging for performance issues
  • "Give Exploration" developer-mode option
  • Check for .net framework on windows install
  • Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
Last edited by Sleipnir on Wed May 11, 2011 10:31 am, edited 10 times in total.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Re: Build Changelog

Post by chrisf » Tue Sep 07, 2010 8:52 am

New build: 20100907

The newest packaged build can always be downloaded from the OpenRA website.

20100907
  • Changed MiG prerequisites to AFLD+STEK
  • Removed KENN, build DOG directly from BARR now
  • Chronotank can only teleport when fully charged
  • Improved OpenGL error logging
  • Fixed targeting of FIX
  • Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
  • Added muzzle flashes to Yak and Hind chainguns
  • Fixed bounding boxes on some units
  • Fixed accuracy of Tesla weapons
  • Changed ownership of GUN and GTWR in CNC to both
  • Fixed crash on destroying things that have a building reserved
  • If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
  • Fixed RPM linux package

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Re: Build Changelog

Post by chrisf » Fri Sep 10, 2010 12:57 am

New build: 20100910-2

The newest packaged build can always be downloaded from the OpenRA website.

20100910-2
  • Fixed attacking helipads
  • Deployed more mirrors
  • Added idle animations in C&C
  • Fixed an issue with the sidebar palette in C&C Desert
  • Integrated Jk's C&C Snow theater
  • Go back to classic C&C refinery model
  • Improve building explosions
  • Add nuke flash to C&C
  • Fix crash when losing FACT with a building ready to place
  • Remove unused MIX files
  • Add support for custom armor types
  • Adjust bounding boxes on vehicles
  • Windows installer prompts to install .NET if you don't have it
  • Windows installer remembers previous location for upgrades
  • Fix various crashes when refineries going away
  • Fix serious performace issue -- Actor leak when failing to spawn units
  • Add support for mobile production units
  • Remove splash damage from Tiberium
  • Fix a crash with actors dying with a projectile in-flight
  • Correctly clean up cargo when a transport dies
  • Fix client crash when the server disconnects
  • Right-clicking on a valid passenger with a transport loads cargo
  • Added zoom to editor
  • Convert sequences to yaml
  • Clean up the mod folders
  • Add a shellmap for C&C
  • Make pathfinder work with a MobileInfo rather than a live actor
  • Add a loadscreen for C&C
  • Correctly back up MIX files when upgrading windows installs

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Sleipnir
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Re: Build Changelog

Post by Sleipnir » Tue Sep 14, 2010 9:46 am

20100914
  • Infantry idle sequences for ra mod
  • Enable music player by default (requires scores.mix to be installed manually)
  • Flak truck for soviets in ra mod
  • Give dog a selection voice
  • Only scroll when the game window is focused
  • Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
  • Fixed a collection of crashes related to dead actors
  • Fixed broken rpm package
  • Create Debian packages

chrisf
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Re: Build Changelog

Post by chrisf » Sat Sep 18, 2010 1:36 am

20100918
  • Fixed lots of crashes
  • AI only tries to attack players that exist (and not itself)
  • Fixed speed of idle animations
  • Fixed exploit with A10 (infinite napalm)
  • Fixed exploits with remote building capturing/destroying
  • Added ability to change tilesize per-mod
  • Fixed delivering ore to an ally's proc
  • Fixed dog attacking ground forever (banned)
  • Fixed most z-order bugs
  • Fixed lots of editor usability problems
  • Fixed bogus XML generated by TSB
  • Added notification when cheats are used
  • Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
  • Fixed a bunch of techtree bugs
  • Fixed walkability of north rivermouth template in RA.
  • Added ability to export minimap as PNG from the editor

Cemisti
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Post by Cemisti » Mon Sep 20, 2010 5:59 am

So what has changed in the past 2 days? I think there has been at least 4 new versions.

beedee
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Post by beedee » Mon Sep 20, 2010 6:23 am

Most of them have been trying to deal with desyncs, not really any new features.

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Sleipnir
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Post by Sleipnir » Tue Sep 21, 2010 9:41 pm

20100918-2 through 20100918-4
  • Fix crashes in the map editor
  • Include menu and desktop shortcuts to the RPM package
  • Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100919
  • Cache the power state of buildings for large performance gains
  • Changes to sync logging for large performance gains
  • Changes to shroud and ore rendering for large performace gains
  • Changes to renderer to fix several z-order bugs
  • Fix osx version string
  • Rename Repeat -> Loop in the music player
  • Fix team selection in the game lobby
  • Don't change production tab when selecting enemy structures
20100919-2
  • Fix crash when un/deploying a damaged mcv
20100920 through 20100920-7
  • Fix crash when building cnc weapons factory
  • Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
  • Move several traits from engine into ra mod
  • Fix several editor bugs
  • Add a lot more logging to search for the packaged build desync
20100921 through 20100921-6
  • Add yet more logging to search for the packaged build desync
20100922 through 20100922-4
  • Allow queueing of buildings when a building is ready to place
  • Change the pathfinder to use integers instead of floating point (fixes desync)
  • Create ui widgets on demand instead of at gamestart
  • Begin refactoring activity queuing for cleaner code
  • Reenable crates
  • Remove desync debug logging
  • Fix editor crash
  • Fix crash when a building being repaired is killed

chrisf
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Post by chrisf » Sat Oct 02, 2010 3:55 am

20101002
  • Fix various crashes
  • Fix CNC AI never building anything (it's still crap, but at least it does *something*)
  • Added shader fallbacks for Cg-2.1
  • Fix editor crashing on File->Open on Windows
  • Added scroll speed control (thanks, Gecko)

chrisf
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Post by chrisf » Sat Oct 09, 2010 9:29 am

20101009
  • Fix 64bit Linux compatibility
  • Nerf C&C Attack Bike
  • Show mod info in server browser
  • Show MOTD in the main menu
  • Fixed exploit with selling walls
  • Fixed auto-attack not working properly
  • Add an example mod, which adds a single unit to RA.
  • Fix dogs eating walls
  • Fix crash on destroying ore storage buildings
  • Fix Obelisk missing moving target
  • Ban cloak crates for infantry
  • Add nuke "bad" crate
  • Prevent aircraft from firing while landed
  • Reduce nuke charge time from 13min to 9min
  • Reduce parabombs charge time to 1min
  • Add support for minimum ranges on weapons
  • Add support for excluding specific actor types from picking up certain crates
  • FIx silent nukes in RA if they didn't hit a building
  • Fix all AI players getting the same color
  • Fix AI players getting the same team setting as the host
  • Fix AI attacking each other
  • Prevent most awful-looking colors
  • Remove most of the debug spam for aircraft
  • Increase construction yard health (50% in RA, 25% in CNC)
  • AI players now build defenses
  • AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
  • Much improved order targeting system
  • Add crash animations for helicopters
  • Nerf Hind chainguns
  • Reduce cost of Cruisers from 3.2k to 2.4k
  • Fix CNC airdrop planes getting stuck if the Airfield goes away
  • Fix phantom voices for dead units in control groups
  • Fix dogs sometimes not killing infantry
  • Fix scroll jumping if opposite scroll inputs were applied
  • Fix bogus targeting lines being drawn to 0,0 sometimes
  • Fix VS2010 compatibility
  • Fix the game getting screwed up when people leave

chrisf
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Post by chrisf » Wed Oct 13, 2010 10:53 am

20101013
  • Fix crash when ordering a helicopter to move while it was falling out of the sky
  • Add blue tiberium
  • Fix aircraft not showing up on radar
  • Fix canceling of production not quite working (would cancel 2 if one was half-built)
  • Fix base-cycling for mac
  • Fix leaks between shellmap world and ingame world
  • Fix crash when the network connection is lost
  • Run the shellmap behind the lobby
  • Fix host not being able to teamchat
  • Declaring war automatically breaks the alliance in both directions
  • Aircraft can attack from their airfields correctly now
  • Attack move added ('A' and then left-click)
  • Add Tiberian's 'The Sentinel' 1v1 C&C map
  • Show the server name in the lobby dialog title
  • Random actually means random
  • Fix crash when destroying a Refinery with docked harvester
  • Add pchote's 'Tundra' 1v1 C&C SNOW! map
  • Lots of internal engine improvements

chrisf
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Post by chrisf » Sun Oct 17, 2010 2:06 am

20101017
  • Fix crash when repair indicator was visible, but the building got destroyed or sold
  • Fix crash if an actor got destroyed twice (blown up & sold, etc)
  • Fix putting units back in BADR and C17.
  • Fix C&C crates being invisible
  • Fix bogus overlapping of MINE with ore trucks
  • Add MCV, napalm, nuke crates to C&C.
  • Fix "(dead)" tags in chat
  • Mute shellmap combat
  • Fix FMV player
  • Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
  • Fixed bogus Missile Silo cameo from RA
  • Fixed engineer goldwrench cursors being reversed
  • Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
  • Make teamchat toggle more flexible
  • Fix cloakable units being untargetable while uncloaked (thanks pdovy)
  • Fix crash when clicking `repair` with no MCV
  • Fix unit crates spawning in inappropriate places
  • Updated 'The Sentinel' map
  • Add base cycling (backspace) in C&C (it previously worked only in RA)
  • Fix planes getting stuck on the edge of the map
  • Fix explosions in air being drawn at ground level
  • Allow map slots to disallow bots
  • Allow map slots to enforce race/color selection
  • Replace C&C LST art (thanks, KatzSmile)
  • Push HackyAI setup into system.yaml, fix HackyAI for C&C
  • Reduce effectiveness of RA GUN vs unarmored
  • Improved mod content download infrastructure for Linux
  • Nerf C&C Orca slightly
  • Nerf speed of C&C bggy/jeep/bike/apc
  • Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
  • Reduce bandwidth usage in multiplayer (1/2)
  • Fix version string showing up twice in bottom-right corner after a game
  • Buff arty damage slightly
  • Nerf V2 reload slightly
  • Add trails to C&C SAM missiles
  • Increase speed of most C&C AA missiles
  • Reduce power requirement for RA AFLD from 50 to 20

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Post by beedee » Sat Oct 23, 2010 10:13 am

20101023

New Maps:

[tab]CNC:
  • Into the River Below (6p)
  • Algernon (4p)
  • Wargames (4p)
  • Yellowstone II (4p)
Bug Fixes:
  • Client disconnects no longer "double-quit".
  • Units can no longer move over certain water tiles.
  • Checks for destroyed actors to ensure they don't try to perform actions after death.
  • Loose files in mod folders take priority over ones in .mix packages.
  • Fixes for syncing in replays.
  • Fix Iron Curtain.
  • Fixes for units entering a building from the east or south
  • MOTD no longer spits out garbage when behind a proxy needing web authentication.
Balance Tweaks:

[tab]RA:
  • Airfield cost reduced from 1100 to 300
  • Yak cost increased from 800 to 1000
  • Mig cost increased from 1200 to 2000
  • Helipad cost reduced from 1500 to 300
  • Longbow cost increased from 1200 to 2000
  • Hind cost increased from 1200 to 1500
  • Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
  • Flack truck range increased from 6 to 8, spread increased from 3 to 5

chrisf
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Post by chrisf » Mon Oct 25, 2010 1:30 am

20101025
  • Fix crash in C&C when harvesters return to the refinery (sorry guys)
  • Fix crash in both mods when transports unload
  • Fix ore/tiberium growth not working correctly
  • Fix graphical glitches on screenshake, etc
  • Add contrails to RA planes
  • Added plane crashes in RA
  • Added explosions on impact for all RA aircraft
  • Added more scripting to the RA shellmap
  • Fix Tesla not doing the correct amount of damage
  • Lots of internal cleanup

Ytinasni
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Changelog for 2010-11-06

Post by Ytinasni » Sat Nov 06, 2010 7:48 am

Changelog for 2010-11-06:

Bugs:
- Fix crash when hosting a second game.
- Fixed exploit where you could place a building anywhere.
- Fix aircraft, infantry becoming invincible in some circumstances.
- Fix a common aircraft desync.
- Unmuted the shellmap; it's now at 25% volume.

Balance changes:
- reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
- reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
- reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
- reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)

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