Search found 1024 matches

by noobmapmaker
Wed Mar 18, 2015 9:04 am
Forum: General Discussion
Topic: A discussion about A.I.
Replies: 6
Views: 4774

To me it seems that this could work for small tactical fights. If the computer conducts millions of small tactical battles in various setups, then it might learn that its good to take some rocketsoldiers along with artillery, to attack rocket soldiers met regular infantry, to spread artillery, etc e...
by noobmapmaker
Mon Mar 16, 2015 2:23 am
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 22785

Great games!!
by noobmapmaker
Sun Mar 15, 2015 5:19 pm
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 22785

coolstuff, ill watch tonight
by noobmapmaker
Fri Mar 13, 2015 11:13 pm
Forum: General Discussion
Topic: Auto download of maps?
Replies: 4
Views: 3613

Autodownload would be nice, but the install works fine as well. If it works! Quite often the software keeps searcing, but never finds. Manually installing (by downloading it from resource.openra.net works fine, but takes time. When the playtest is out I'll try to make a map-pack with commonly played...
by noobmapmaker
Fri Mar 13, 2015 12:27 pm
Forum: General Discussion
Topic: 230 maps for openra
Replies: 3
Views: 3650

Downloaded and tested a map, works great. There are many nice maps in there.

I'll upload a bunch to the resource.openra site and Ill mention you and ofcourse.
by noobmapmaker
Thu Mar 12, 2015 12:31 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 5480

Im not sure actually, but Im pretty sure about those small oil pump that they are just for scenery.

Als there is the ant hill?
And the prison.

Perhpas they only do something when you program them to do something.
by noobmapmaker
Thu Mar 12, 2015 9:54 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20755

By the way, 2 questions:

1) Do units move faster on roads?

2) If units are on higher ground, does their range increase?
by noobmapmaker
Thu Mar 12, 2015 9:51 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20755

Good points and interesting read, Ripsn. Please post your other thoughts when you remember them. One thing does come to mind: at some point it is more about the AI that needs an upgrade in pathfinding, innstead of mapmakers taking into account the flaws of the AI. Ive read somewhere that people are ...
by noobmapmaker
Wed Mar 11, 2015 9:53 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20755

Im not sure as I'm relatively new to the community. But if Im right: there used to be a God's Divide, but it had a slight flaw. Descriptions says: "God's Great Divide w/o top cliff trick"

Appearantly there was a trick that defied the purpose of the map.
by noobmapmaker
Wed Mar 11, 2015 9:44 am
Forum: General Discussion
Topic: Post your good games and I'll cast them
Replies: 49
Views: 64986

Kyrolo if u read this in time: take away all the info as he doesnt want spoilers for the game. So quick quick delete it and just tell its an awesome game :)
by noobmapmaker
Wed Mar 11, 2015 9:39 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20755

Well... it's a certain type of map. And I do like to play it! But not to much.. Have to say that the original one, GOD's divide fixed, is the best imo. Any next Divide-map should have some really well designed feautures that make it unique and fun to play.
by noobmapmaker
Tue Mar 10, 2015 2:08 pm
Forum: General Discussion
Topic: Some features that I would like
Replies: 12
Views: 8423

Regarding the Map Editor: - also show the ruler under and right of the map (currently only left and on top) - some extra explanation of what the "cordon" means. Setting up a mapsize can be confusing if you dont know what the cordon is and why you should be able to determine the size of it. To be hon...
by noobmapmaker
Mon Mar 09, 2015 8:32 pm
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20755

Here's a map Ive made recently. Looks nice and gives fun games (sofar). Some say the small roads give lag, but most games I have played on it had little lag. 4v4 is a bit heavy though. I've created 8 startingplacs so that people can choose from various spots. Description The Kingdom of The Netherlan...
by noobmapmaker
Mon Mar 09, 2015 8:22 pm
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 22785

Thanks Newwe! Good stuff!!!

Here are another 19 games
, including some games on the Netherlands map.
https://www.dropbox.com/s/09xwbwoydl8qm ... s.rar?dl=0
by noobmapmaker
Sun Mar 08, 2015 11:04 pm
Forum: General Discussion
Topic: Please help how do you change screen resolution Red Alert
Replies: 3
Views: 3226

Ingame you can do this by pausing the game > options > settings
It should be somewhere there..