Search found 596 matches

by AoAGeneral1
Mon Feb 05, 2018 5:06 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

While I don't agree with ZxGanon's tone here, I do share his balance concerns regarding the APC. I think we can all agree that no single unit should be the jack of all trades. Now, let's compile a quick list of the APC's strengths and weaknesses: -It does have great AA capabilities, albeit at a sho...
by AoAGeneral1
Sun Feb 04, 2018 9:29 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

What is it always with the oil derricks this is an overall issue? There is only one map where an Oil derrick is close to the startin position and the old maps in the ladder pool are super bad for TD meta game in terms of MCV allins you have provided with those extreme over buffed MCV stats. Is it y...
by AoAGeneral1
Sat Feb 03, 2018 11:28 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Its possible that the damage vs buildings may need another nerf. I am currently doing slow pacings with this. For vs armor same idea behind this. But I prefer APCs to have some sort of herassment tactic (IE: Harvesters) for their runs. Slowing the APC down greatly would be a mistake as bikes would b...
by AoAGeneral1
Sun Jan 14, 2018 8:32 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

The current is being worked on and being looked at for a fix: APC weapon doing less damage vs infantry, tanks, and buildings. Obelisk getting a HP increase. The hard numbers: APC vs none decreased from 35 to 30 APC vs wood decreased from 35 to 25 APC vs heavy decreased from 35 to 25 Obelisk HP Incre...
by AoAGeneral1
Mon Jan 08, 2018 6:35 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

No sarcasm was used. Points your missing: If the Obelisk is moved to tier 2 it wont be used because people are saying the turret is a better use. Which means it wont be used still. Discussions being made here is opted that it dies a bit quickly before its damage can be done. Suggesting that the dama...
by AoAGeneral1
Sun Jan 07, 2018 1:46 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

"6 gun turrets wouldn't effectively kill many if at all any infantry at all compared to three obelisks" >_> I ran some tests. (on the playtest) 3 turrets vs 1 obelisk. Not perfect cost wise, but very close. -60 power and 1800 cost in turrets, while -90 power and 1500 cost in obelisk. Considering bu...
by AoAGeneral1
Sat Jan 06, 2018 8:38 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

6 gun turrets wouldn't effectively kill many if at all any infantry at all compared to three obelisks. Will look into the power cost of the repair pad. Im actually trying to remember what the reason for increasing it from -10 to -30 was. Increasing damage of the Obelisks and reducing fire rate then ...
by AoAGeneral1
Sat Jan 06, 2018 1:59 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Obelisk is very close if not exactly the same attack speed of the original. I think its only difference is the first charge fires faster. Power plant hell isn't to much of an issue. its -90 power and using a regular power plant its 100. However, advanced power plants are 200. You can build two Obeli...
by AoAGeneral1
Fri Jan 05, 2018 2:01 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Reasons for Stealth tanks is in the github ticket. As for favors it isn't exactly clear cut. Its only favored in damage and HP. However, speed is another thing. As mentioned, if the speed isn't enough then it might need a slight buff. You can run from humvees rather then engaging and still scout jus...
by AoAGeneral1
Thu Jan 04, 2018 3:25 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

There has been some concerns regarding prices of certain light tier units with some games. (IE: APC Being 550 and the effectiveness of humvees mixed with infantry.) There have been some ideas brought up being that APCs are to cheap and need a higher price. GDave reminded me that APCs used to be 600 ...
by AoAGeneral1
Thu Dec 28, 2017 9:53 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Apaches main problem now because it was changed in reload the fact that if an Apache is empty he reloads only one bullet instead of two which means he does fire only one shot. The Orca for example shots 2 rockets each time when he reloads because he reloads 2 rockets. I told you this AoA before you...
by AoAGeneral1
Thu Dec 28, 2017 6:02 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Bikes aren't exactly better then light tanks. Bikes aren't as effective as light tanks in crushing infantry, or base raiding past guard towers, or dealing with APCs, buggies, and humvees. The buggy build can counter bikes and mixing bikes with infantry counters other bike players. Bikes are pretty b...
by AoAGeneral1
Thu Dec 21, 2017 7:37 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

Gonna need yourself and a few other players up for discussion on Discord to formulate some test games them. Adjusting aircraft is actually pretty difficult to do compared to most other units making such discussions here. Once an idea is present if the issue is there I can post the info here.
by AoAGeneral1
Sat Dec 09, 2017 12:08 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 945059

The engineers and Guard Tower, Gun Turret seperation is going on hold for the moment. There are a few people I need to speak to about the ongoing balances of TD and how the games have been moving along. This in mind I am looking to start a very small list and merely just adjustments only. One exampl...
by AoAGeneral1
Mon Dec 04, 2017 5:25 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 52164

If possible place numbers on the edited changes. Slight fire rate increase for light tanks doesn't tell me to much. Is it increased by one number? Two numbers? Fire rate makes huge impacts on their fire rate in compared to raw damage changes. Also 10% could be a lot. So the damage vs wood gets incr...