Search found 95 matches

by Inq
Thu Nov 24, 2016 11:29 pm
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 34422

Air units are ten times better in open ra as compared to the original imo. It's good that some things are changed and updated. If they tried to fully implement the original it would just be a pointless clone. That's subjective. I'd prefer less aircraft, their already vastly more valuable than in th...
by Inq
Thu Nov 24, 2016 12:30 am
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 34422

Allocating one plane to a airfield, so you can't build more planes than airstrips.

Also the movement behaviour of helicopters was more randomised in RA and TD, made them seem more real. They also landed when not in use.[/list][/list]
by Inq
Thu Nov 10, 2016 2:13 am
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 13
Views: 15121

So let me get this straight... simply your adding D2,TD,RA factions,units and buildings together to make a battle royale?
And then making a separate mod to mashup D2000,TS & RA2?
I'm lost... Looks interesting though.
by Inq
Mon Oct 24, 2016 3:16 am
Forum: Mapping and Modding
Topic: WWI Mod [0.21A]
Replies: 63
Views: 56177

Played only a short game so far (enjoyed it), I like the resource & population system. I've not had any crashes yet. Bugs: The Ottoman normal & hard AI don't seem to build anything. (at all) The Bomber plane does not want to drop its bombs. (on any target) The AI likes to suicide its infantry throug...
by Inq
Tue Aug 23, 2016 4:32 am
Forum: Mapping and Modding
Topic: OpenRA Sprite Website
Replies: 2
Views: 3690

Can't remeber who owns it; its a great idea though. I'd like to add somethings myself.

Its would be nice to have an operational library of public assets rather than having to trawl through various old websites/forum posts to find sprites & cameos.
by Inq
Sat Aug 20, 2016 7:24 am
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 13955

Looks great!

Super Weapons looks a little OP... :lol:
by Inq
Sun Jul 24, 2016 10:30 pm
Forum: Mapping and Modding
Topic: Using multiple palettes questions
Replies: 2
Views: 3415

Thanks Graion, appreciate the help! :)
by Inq
Sun Jul 24, 2016 10:57 am
Forum: Mapping and Modding
Topic: Using multiple palettes questions
Replies: 2
Views: 3415

Using multiple palettes questions

So i've used PaletteFromFile and PlayerColorPalette to add a second palette for units and buildings. This works fine when I change the PlayerPalette property in the RenderSprites trait. (I have units on the original palette and and some on a new one) My problems now are: 1. I want to use the new pal...
by Inq
Thu Jul 21, 2016 3:48 am
Forum: Mapping and Modding
Topic: Noob trying to remake shp files [Open Source SHP Builder]
Replies: 8
Views: 6333

http://nyerguds.arsaneus-design.com/cnc ... als-21.zip

Use nyerguds purple color palette's when editing shps.

You can load them in shp builder; makes it easier to distinguish gun barrels from the back ground. :)
by Inq
Sat Oct 31, 2015 3:31 am
Forum: Mapping and Modding
Topic: [Mod][Wip] Third Faction, Naval Warfare+
Replies: 14
Views: 19029

Super weapons!,

Chaos Bomb:

Image


Chemical Missile:

Image

Perhaps a bit Cliche, but I don't care :lol:

Edit: Ignore the jiving infantry, sequences bit messed up. :lol:
by Inq
Fri Oct 30, 2015 8:45 pm
Forum: Mapping and Modding
Topic: TD Navy Mod-Maps
Replies: 7
Views: 17620

Cool units, love the Nod sub pen.
by Inq
Thu Oct 29, 2015 5:01 pm
Forum: Mapping and Modding
Topic: [Mod][Wip] Third Faction, Naval Warfare+
Replies: 14
Views: 19029

Graion Dilach wrote: Ah, a DonutArnold explosion. I see where you took that from. 8)

I'm still not certain if I like the shpified voxels though.
Yep been playing with some of the public release effects; donutarnold's, apollos plus WW TS and RA2 ones.

Image
by Inq
Thu Oct 29, 2015 3:30 am
Forum: Mapping and Modding
Topic: [Mod][Wip] Third Faction, Naval Warfare+
Replies: 14
Views: 19029

Well for anyone that cares: Got bandicam because fraps was making the screen shots look terrible. Heres some new/old units for Russia. Mammoth Tank will start with one barrel(mk1), Can upgrade the tank production to the 2 barrel version (mk2) or tesla turret. http://s16.postimg.org/yilhmp8fp/Open_RA...
by Inq
Thu Oct 29, 2015 3:17 am
Forum: Mapping and Modding
Topic: WWI Mod [0.21A]
Replies: 63
Views: 56177

Looks good man!, maybe the building edges and windows could use a touch up. To give it a bit more detail.
by Inq
Sat Oct 17, 2015 1:16 pm
Forum: Mapping and Modding
Topic: WWI Mod [0.21A]
Replies: 63
Views: 56177

interesting idea, tanks and artillery could do with shadows.