Search found 95 matches

by Inq
Mon Feb 26, 2018 3:18 am
Forum: Mapping and Modding
Topic: Make mobile repair vehicle - is it possible? TD
Replies: 4
Views: 3547

In defaults.yaml you need to add it to the list of places vehicles/tanks can repair. ^vehicle Repairable: RepairBuildings: fix, hovercraft Personally, if you want things to drive onto it I think making it a deployable unit. That way it becomes a building and you can repair stuff, and then undeploy t...
by Inq
Tue Feb 20, 2018 12:13 am
Forum: General Discussion
Topic: Release Discussion
Replies: 6
Views: 12111

noobmapmaker wrote: Great work, the AI changes are promising as well!
I share these sentiments, top work guys! :bana:
by Inq
Sat Feb 10, 2018 2:02 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 790528

Could always revert the APC to its forward facing machine gun & add the AA ability back to the Rocket Launcher... Jus sayin :P
by Inq
Sat Jan 06, 2018 9:56 pm
Forum: General Discussion
Topic: Is it possible to land a helicopter (Longbow/Hind) on ground
Replies: 3
Views: 2960

It's possible if you mod it, you can make them default land like the chinook.

The whole Aircraft system is still very clunky, in regards to movement, engaging targets & rearming, Its amplified if you enable this option.
by Inq
Sat Jan 06, 2018 9:50 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 16718

You'll need to download xcc or similar and extract them from the mix file. (Normally located in the OpenRA folder in user/documents - in windows that is)
by Inq
Sat Jan 06, 2018 9:38 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 16718

You'll need to convert the RA medic shp & cameo to td palette and add it to the TD bits folder.

or

Add an additional palette to the td mod and change the palette used of the medic.

It's not as simple as copy and paste from RA to TD.
by Inq
Sun Aug 20, 2017 3:01 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

by Inq
Tue Aug 15, 2017 2:32 pm
Forum: Mapping and Modding
Topic: Resizing a map using the OpenRA utility exe
Replies: 11
Views: 8208

:lol:
by Inq
Tue Aug 15, 2017 4:20 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

MustaphaTR wrote: It looks like on the gif that truck that looks like Mobile SAM has a incorrect turret (flak) for its husk.
It is a mobile SAM & thanks I missed that! :D
by Inq
Mon Aug 14, 2017 1:40 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

Preview of 0.4:
Image
http://www.moddb.com/mods/command-conqu ... le-warfare
  • Jungle Theatre
  • Tropic Thunder map
  • 4 working resources
  • Allied Grand Cannon unit
by Inq
Tue Aug 01, 2017 12:31 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

WIP NOD Comanche:
Image

Playing around with the idea of a NOD stealth helicopter.
by Inq
Sat Jul 29, 2017 2:04 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

Updated to 0.20, still for OpenRA 20170527 (Current stable release build) Balancing, Bug fixes, some new art and sounds. New ICBM Sub artwork. https://forums.cncnet.org/uploads/monthly_2017_07/nukesube.gif.46d1c3b391e62643000256605d646fb8.gif A shp-arized voxel, originally by Mig Eater over at PPM.
by Inq
Sat Jul 22, 2017 6:48 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

Updated to 0.11, compatible with OpenRA 20170527 (current stable release) ;)

Working on a version for the new playtest.
by Inq
Fri Jul 21, 2017 2:30 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 57590

Mod: C&C: Combined Arms

Hey guys, I've made and released this mod: http://media.moddb.com/cache/images/downloads/1/126/125435/crop_120x90/title.png http://www.moddb.com/mods/command-conquer-combined-arms Yeah..yeah - its been done before... TD versus RA (Tiberium Origins etc etc) :P However as far as i'm aware its no longe...
by Inq
Mon Jul 17, 2017 11:16 pm
Forum: Mapping and Modding
Topic: New civ buildings on the works for openra
Replies: 11
Views: 12941

The bill boards look... odd. Too big I think, no shadow also.

I like the grey tower blocks.

Its always difficult to make buildings look natural because WW made the original's with so many inconsistencies - Scale, Angle etc etc