Search found 44 matches

by pointbreak
Thu Jul 26, 2018 6:54 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 5386

Re: Adding new faction to map?

Ok I just got all the files to load properly but the faction Belarus still doesn't show up. It's really not possible, is it? That's a pity, considering even custom units with custom sprites work. :\
by pointbreak
Thu Jul 26, 2018 6:34 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 5386

Re: Adding new faction to map?

That's really kind of a bummer to be honest, about the buttons.png. Look at this nice flag:

Image

(Gave Russia a stain for testing purposes)
by pointbreak
Thu Jul 26, 2018 6:28 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 5386

Re: Adding new faction to map?

MustaphaTR wrote:
Thu Jul 26, 2018 6:26 pm
AFAIK you can only get Turkey/Spain/Greece
But.... I want Belarus. :| :|
MustaphaTR wrote:
Thu Jul 26, 2018 6:26 pm
Chrome.yaml stuff cannot be edited on maps. You need own mod for that.
I see... can I make Belarus with Ukrainian or Soviet flag then?
by pointbreak
Thu Jul 26, 2018 6:27 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 5386

Re: Adding new faction to map?

Ok by now I figured out that it should be:

Weapons: weapons.yaml
Rules: rules.yaml, unitbalance.yaml
Chrome: chrome.yaml

However...... in Chrome.yaml I do

flags: buttons_new.png
#other stuff

And it doesn't use buttons_new.png, it still uses the original buttons.png that normal OpenRA uses.
by pointbreak
Thu Jul 26, 2018 6:05 pm
Forum: General Discussion
Topic: All Servers are dropping my connection
Replies: 1
Views: 1791

Re: All Servers are dropping my connection

Are you by any chance a wireless user?
by pointbreak
Thu Jul 26, 2018 5:34 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 5386

Adding new faction to map?

Can factions be added to a map or does this require making a new mod? I tried but failed so far.... followed the tutorial but it wouldn't let me start the map and the section didn't show up. EDIT: Also how can I organise my rules files better? I tried Rules: rules.yaml unitbalance.yaml chrome.yaml I...
by pointbreak
Tue Jul 24, 2018 11:15 am
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

Also even though I only wanted to modify the 105mm (heavy tank cannon) to not shoot at inf (which failed), it now seems to do at least twice as much damage?
by pointbreak
Tue Jul 24, 2018 8:58 am
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

After some testing and closer inspection, I think it actually doesn't work. They still use cannons+mg. But maybe I can treat it as a feature, unless someone has an idea. Here's my yaml stuff: Rules.yaml which puts weapons on tanks 1TNK: Armament@PRIMARY: Weapon: 25mmTANK Recoil: 85 RecoilRecovery: 2...
by pointbreak
Mon Jul 23, 2018 9:46 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

I believed it worked, thanks a lot. Will test it some more.
by pointbreak
Mon Jul 23, 2018 2:23 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

Thanks abcdefg that worked. But it still shoots with cannon and mg at the inf now both at the same time. How can I make the cannon not fire at inf and the mg only fire at inf? EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and Inv...
by pointbreak
Mon Jul 23, 2018 1:44 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

Ok maybe it's easier for you to help me (pls) if I show you my files. So to my map.yaml I added this: Weapons: weapons.yaml Vehicles: vehicles.yaml Then in weapons.yaml I got these weapons, copied over and renamed: M60mgTANK: Inherits: ^LightMG ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: ...
by pointbreak
Mon Jul 23, 2018 12:21 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

I also tried to put the vehicles into vehicles.yaml and weapons into weapons.yaml but I think the point is, when I try to use m60mgTANK it doesn't let me play the map. Perhaps vehicles.yaml doesn't know weapons.yaml? But it didn't work in the same file either. EDIT: Tried to put the stuff into a veh...
by pointbreak
Mon Jul 23, 2018 11:51 am
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Re: Make tank shoot at inf with mg

Thanks.

I tried to make a new weapon as well. I copied the m60mg and called it m60mgTANK. I put it into the rules.yaml but then the map couldn't be started. Any idea how to solve that?
by pointbreak
Mon Jul 23, 2018 10:57 am
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 7369

Make tank shoot at inf with mg

Hi, just played around with the yaml files a bit but had no real success, so I'm asking, how do I make let's say the heavy tank shoot at inf with an mg but at vehicles and buildings with the cannons? I added Armament@SECONDARY: Name: secondary Weapon: M60mg MuzzleSequence: muzzle LocalOffset: 128,0,...