Search found 44 matches
- Thu Jul 26, 2018 6:54 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5386
Re: Adding new faction to map?
Ok I just got all the files to load properly but the faction Belarus still doesn't show up. It's really not possible, is it? That's a pity, considering even custom units with custom sprites work.
- Thu Jul 26, 2018 6:34 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5386
Re: Adding new faction to map?
That's really kind of a bummer to be honest, about the buttons.png. Look at this nice flag:
(Gave Russia a stain for testing purposes)
(Gave Russia a stain for testing purposes)
- Thu Jul 26, 2018 6:28 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5386
Re: Adding new faction to map?
But.... I want Belarus.
I see... can I make Belarus with Ukrainian or Soviet flag then?MustaphaTR wrote: ↑Thu Jul 26, 2018 6:26 pmChrome.yaml stuff cannot be edited on maps. You need own mod for that.
- Thu Jul 26, 2018 6:27 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5386
Re: Adding new faction to map?
Ok by now I figured out that it should be:
Weapons: weapons.yaml
Rules: rules.yaml, unitbalance.yaml
Chrome: chrome.yaml
However...... in Chrome.yaml I do
flags: buttons_new.png
#other stuff
And it doesn't use buttons_new.png, it still uses the original buttons.png that normal OpenRA uses.
Weapons: weapons.yaml
Rules: rules.yaml, unitbalance.yaml
Chrome: chrome.yaml
However...... in Chrome.yaml I do
flags: buttons_new.png
#other stuff
And it doesn't use buttons_new.png, it still uses the original buttons.png that normal OpenRA uses.
- Thu Jul 26, 2018 6:05 pm
- Forum: General Discussion
- Topic: All Servers are dropping my connection
- Replies: 1
- Views: 1791
Re: All Servers are dropping my connection
Are you by any chance a wireless user?
- Thu Jul 26, 2018 5:34 pm
- Forum: Mapping and Modding
- Topic: Adding new faction to map?
- Replies: 8
- Views: 5386
Adding new faction to map?
Can factions be added to a map or does this require making a new mod? I tried but failed so far.... followed the tutorial but it wouldn't let me start the map and the section didn't show up. EDIT: Also how can I organise my rules files better? I tried Rules: rules.yaml unitbalance.yaml chrome.yaml I...
- Tue Jul 24, 2018 11:15 am
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
Also even though I only wanted to modify the 105mm (heavy tank cannon) to not shoot at inf (which failed), it now seems to do at least twice as much damage?
- Tue Jul 24, 2018 8:58 am
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
After some testing and closer inspection, I think it actually doesn't work. They still use cannons+mg. But maybe I can treat it as a feature, unless someone has an idea. Here's my yaml stuff: Rules.yaml which puts weapons on tanks 1TNK: Armament@PRIMARY: Weapon: 25mmTANK Recoil: 85 RecoilRecovery: 2...
- Mon Jul 23, 2018 9:46 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
I believed it worked, thanks a lot. Will test it some more.
- Mon Jul 23, 2018 2:23 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
Thanks abcdefg that worked. But it still shoots with cannon and mg at the inf now both at the same time. How can I make the cannon not fire at inf and the mg only fire at inf? EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and Inv...
- Mon Jul 23, 2018 1:44 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
Ok maybe it's easier for you to help me (pls) if I show you my files. So to my map.yaml I added this: Weapons: weapons.yaml Vehicles: vehicles.yaml Then in weapons.yaml I got these weapons, copied over and renamed: M60mgTANK: Inherits: ^LightMG ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: ...
- Mon Jul 23, 2018 12:21 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
I also tried to put the vehicles into vehicles.yaml and weapons into weapons.yaml but I think the point is, when I try to use m60mgTANK it doesn't let me play the map. Perhaps vehicles.yaml doesn't know weapons.yaml? But it didn't work in the same file either. EDIT: Tried to put the stuff into a veh...
- Mon Jul 23, 2018 11:51 am
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Re: Make tank shoot at inf with mg
Thanks.
I tried to make a new weapon as well. I copied the m60mg and called it m60mgTANK. I put it into the rules.yaml but then the map couldn't be started. Any idea how to solve that?
I tried to make a new weapon as well. I copied the m60mg and called it m60mgTANK. I put it into the rules.yaml but then the map couldn't be started. Any idea how to solve that?
- Mon Jul 23, 2018 10:57 am
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7369
Make tank shoot at inf with mg
Hi, just played around with the yaml files a bit but had no real success, so I'm asking, how do I make let's say the heavy tank shoot at inf with an mg but at vehicles and buildings with the cannons? I added Armament@SECONDARY: Name: secondary Weapon: M60mg MuzzleSequence: muzzle LocalOffset: 128,0,...