Search found 277 matches

by zypres1
Thu Dec 29, 2011 11:42 pm
Forum: Mapping and Modding
Topic: Infantry Behavior: The Absurd Nature Pertaining to it
Replies: 2
Views: 3068

Agree

I agree this is some bad points in the game,
This is harder for n00bs than for pro's that know this...
by zypres1
Thu Dec 29, 2011 11:29 pm
Forum: Mapping and Modding
Topic: Found a pretty good unit pack.
Replies: 3
Views: 3623

Please post

Please post pictures and ideas with these units..

Would also be fun with one only air battle map, with different air units...
by zypres1
Mon Dec 26, 2011 1:44 am
Forum: Mapping and Modding
Topic: Tower game with Volkov and other things
Replies: 9
Views: 7804

still no help

Still no help, please submit your code, or hints for us to get this working...
by zypres1
Thu Dec 22, 2011 12:41 am
Forum: Mapping and Modding
Topic: Tower game with Volkov and other things
Replies: 9
Views: 7804

BaronOfStuff wrote: You need to add a 'range' to 'GivesBuildableArea'.

Code: Select all

	FTUR:
		Buildable:
			Prerequisties: anypower
			Owner: soviet,allies
		Building:
			Adjacent: 1
		GivesBuildableArea:
			Range: 7
		RevealsShroud:
			Range: 7
still not working, but thanks
by zypres1
Wed Dec 21, 2011 8:45 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66896

1209

Petrenko wrote: Heyho.

@Zypres

You can try to port it by copying the new OpenRA.Mods.RA.dll from the RA-Mod to the Entrenched Mod.

Petrenko
Did not work, any other suggestions?
by zypres1
Wed Dec 21, 2011 8:35 pm
Forum: Mapping and Modding
Topic: Tower game with Volkov and other things
Replies: 9
Views: 7804

Thanks

Thank you for your help, but this code is not working:

Code: Select all

	FTUR:
		Buildable:
			Prerequisties: anypower
			Owner: soviet,allies
		Building:
			Adjacent: 1
		GivesBuildableArea:
		RevealsShroud:
			Range: 7
by zypres1
Wed Dec 21, 2011 3:40 am
Forum: Mapping and Modding
Topic: Tower game with Volkov and other things
Replies: 9
Views: 7804

How can we make us build from turrets to next turrets? now we use FTUR: Buildable: Prerequisties: anypower Owner: soviet,allies GivesBuildableArea: Range: 7 Building: Adjacent: 9 RevealsShroud: Range: 7 That is not working, only makes us build from longer away.. Might be something wrong with gibesbu...
by zypres1
Tue Dec 20, 2011 1:02 am
Forum: Mapping and Modding
Topic: Christmas Sami map - make maps with sound
Replies: 3
Views: 3339

It's updated into the mapping wiki, please make the wiki better (and fix formatting)
by zypres1
Tue Dec 20, 2011 12:26 am
Forum: Mapping and Modding
Topic: Christmas Sami map - make maps with sound
Replies: 3
Views: 3339

Christmas Sami map - make maps with sound

With sound, some too slow due to bad converting.

Sami map from: http://www.sleipnirstuff.com/forum/view ... 83&t=15416

Get sounds from freesound.org, convert in audiacity, convert to aud with wave2aud.

Please make better maps and sounds than me

Link in last post..
by zypres1
Mon Dec 19, 2011 2:08 am
Forum: Mapping and Modding
Topic: Custom unit in map (RA)
Replies: 12
Views: 10381

at the moment it's not working without a
Die: tandeth1,dedman1,dedman2,dogw6 something line.

But Chrisf fixed that for next I think...

Thanks for the idea, unit and help... Hope to see more units from you...
by zypres1
Mon Dec 19, 2011 1:22 am
Forum: Mapping and Modding
Topic: Tower game with Volkov and other things
Replies: 9
Views: 7804

Tower game with Volkov and other things

I am creating a towergame from blarget2's idea and map. I also stole twarpie's Volkov soldier The game have different rules than normal. Todo fix tower expansion, givebuildable Fix so booth get turret (weird bug?) typo, same with medic not fixed fix spawnpoints make it more equal for allies and sovi...
by zypres1
Sat Dec 17, 2011 11:13 pm
Forum: Mapping and Modding
Topic: 3 new maps
Replies: 5
Views: 5946

BaronOfStuff wrote: Here's a yaml fix for the snow terrain. It was only one line as far as I can tell, but the snow maps I've selected since making this change have all worked.
Nice, but I think it has something to do with macbooks?
by zypres1
Fri Dec 16, 2011 1:07 am
Forum: Mapping and Modding
Topic: 3 new maps
Replies: 5
Views: 5946

snow

Too bad the snow maps ain't working in 1209.. We need some christmas maps for the holyday
by zypres1
Fri Dec 16, 2011 1:03 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Temperal [2-4 players]
Replies: 3
Views: 3761

a good thing.. And I also like that in the bottom right corner it's easier to defend ( I think) yourself.. So that means you can play it in a "antz" mode against bots...
by zypres1
Fri Dec 16, 2011 1:02 am
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66896

I still wonder why no-one steals my mod and balance it^^ This is simply a proof-of-concept mod. Hope i could help you, Petrenko When it is released and if you can comments the lines a little, then we see nice spinoffs.. But need to be in the next release just as a proof-of-consept yes.. Can be mark...