I agree this is some bad points in the game,
This is harder for n00bs than for pro's that know this...
Search found 277 matches
- Thu Dec 29, 2011 11:42 pm
- Forum: Mapping and Modding
- Topic: Infantry Behavior: The Absurd Nature Pertaining to it
- Replies: 2
- Views: 3068
- Thu Dec 29, 2011 11:29 pm
- Forum: Mapping and Modding
- Topic: Found a pretty good unit pack.
- Replies: 3
- Views: 3623
Please post
Please post pictures and ideas with these units..
Would also be fun with one only air battle map, with different air units...
Would also be fun with one only air battle map, with different air units...
- Mon Dec 26, 2011 1:44 am
- Forum: Mapping and Modding
- Topic: Tower game with Volkov and other things
- Replies: 9
- Views: 7804
still no help
Still no help, please submit your code, or hints for us to get this working...
- Thu Dec 22, 2011 12:41 am
- Forum: Mapping and Modding
- Topic: Tower game with Volkov and other things
- Replies: 9
- Views: 7804
BaronOfStuff wrote: ↑You need to add a 'range' to 'GivesBuildableArea'.
Code: Select all
FTUR:
Buildable:
Prerequisties: anypower
Owner: soviet,allies
Building:
Adjacent: 1
GivesBuildableArea:
Range: 7
RevealsShroud:
Range: 7
- Wed Dec 21, 2011 8:45 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66896
- Wed Dec 21, 2011 8:35 pm
- Forum: Mapping and Modding
- Topic: Tower game with Volkov and other things
- Replies: 9
- Views: 7804
Thanks
Thank you for your help, but this code is not working:
Code: Select all
FTUR:
Buildable:
Prerequisties: anypower
Owner: soviet,allies
Building:
Adjacent: 1
GivesBuildableArea:
RevealsShroud:
Range: 7
- Wed Dec 21, 2011 3:40 am
- Forum: Mapping and Modding
- Topic: Tower game with Volkov and other things
- Replies: 9
- Views: 7804
How can we make us build from turrets to next turrets? now we use FTUR: Buildable: Prerequisties: anypower Owner: soviet,allies GivesBuildableArea: Range: 7 Building: Adjacent: 9 RevealsShroud: Range: 7 That is not working, only makes us build from longer away.. Might be something wrong with gibesbu...
- Tue Dec 20, 2011 1:02 am
- Forum: Mapping and Modding
- Topic: Christmas Sami map - make maps with sound
- Replies: 3
- Views: 3339
- Tue Dec 20, 2011 12:26 am
- Forum: Mapping and Modding
- Topic: Christmas Sami map - make maps with sound
- Replies: 3
- Views: 3339
Christmas Sami map - make maps with sound
With sound, some too slow due to bad converting.
Sami map from: http://www.sleipnirstuff.com/forum/view ... 83&t=15416
Get sounds from freesound.org, convert in audiacity, convert to aud with wave2aud.
Please make better maps and sounds than me
Link in last post..
Sami map from: http://www.sleipnirstuff.com/forum/view ... 83&t=15416
Get sounds from freesound.org, convert in audiacity, convert to aud with wave2aud.
Please make better maps and sounds than me
Link in last post..
- Mon Dec 19, 2011 2:08 am
- Forum: Mapping and Modding
- Topic: Custom unit in map (RA)
- Replies: 12
- Views: 10381
- Mon Dec 19, 2011 1:22 am
- Forum: Mapping and Modding
- Topic: Tower game with Volkov and other things
- Replies: 9
- Views: 7804
Tower game with Volkov and other things
I am creating a towergame from blarget2's idea and map. I also stole twarpie's Volkov soldier The game have different rules than normal. Todo fix tower expansion, givebuildable Fix so booth get turret (weird bug?) typo, same with medic not fixed fix spawnpoints make it more equal for allies and sovi...
- Sat Dec 17, 2011 11:13 pm
- Forum: Mapping and Modding
- Topic: 3 new maps
- Replies: 5
- Views: 5946
Nice, but I think it has something to do with macbooks?BaronOfStuff wrote: ↑Here's a yaml fix for the snow terrain. It was only one line as far as I can tell, but the snow maps I've selected since making this change have all worked.
- Fri Dec 16, 2011 1:07 am
- Forum: Mapping and Modding
- Topic: 3 new maps
- Replies: 5
- Views: 5946
snow
Too bad the snow maps ain't working in 1209.. We need some christmas maps for the holyday
- Fri Dec 16, 2011 1:03 am
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Temperal [2-4 players]
- Replies: 3
- Views: 3761
- Fri Dec 16, 2011 1:02 am
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66896
I still wonder why no-one steals my mod and balance it^^ This is simply a proof-of-concept mod. Hope i could help you, Petrenko When it is released and if you can comments the lines a little, then we see nice spinoffs.. But need to be in the next release just as a proof-of-consept yes.. Can be mark...