Search found 542 matches

by anjew
Sun Apr 15, 2018 4:20 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 958322

AoAGeneral1 wrote: Husks will be receiving their nerf only appearing on the battlefield for roughly two seconds.
I presume this is light vehicle husks not all :D
by anjew
Sat Apr 14, 2018 8:46 am
Forum: General Discussion
Topic: SPEED FREAK (KING OF THE HILL)
Replies: 17
Views: 12405

netnazgul wrote: players with mediocre connection
I think shit PCs are a possibility too with fastest and lots of units
But might I suggest using the servers closer to the players with those connections rather than EU
by anjew
Mon Apr 09, 2018 10:00 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1982619

FiveAces wrote: And when I opened the RAGL replay folder in anticipation, I found - nothing.

Emptiness.
I dont see yours in there :P
by anjew
Sat Apr 07, 2018 11:18 am
Forum: General Discussion
Topic: Masters level player for tutorial map wanted
Replies: 8
Views: 5663

I'd be more than willing to help out if you cant get anyone better

Message me here or memers.club on discord if you're interested
by anjew
Fri Apr 06, 2018 5:11 pm
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 76607

So you'd instead like being unable to select your army at all when there is an engineer in the midst? That's not what I said an engineer should have a higher selection priority than harvesters I was only pointing out that you can't box select an engineer near just about any unit. If you try to box ...
by anjew
Fri Apr 06, 2018 5:46 am
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 76607

Regarding selection changes, I feel that an engineer should have a higher selection priority than harvesters. As it stands you can never box select an engineer as every unit has a higher priority.
by anjew
Wed Apr 04, 2018 6:59 am
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 76607

What I meant was the current hind balance was reasoned long ago (I suppose you can try and track the discussion on GH around the time Hind was moved to Allies) There is no discussion on Github or IRC regarding the rationale to the change. "<+Scott`> it was on allies when the ra yaml was first creat...
by anjew
Sat Mar 31, 2018 3:19 pm
Forum: General Discussion
Topic: Old OpenRA development screenshots
Replies: 4
Views: 3707

Image

This just gave me a kick in the feels. I remember staring at those listings for hours waiting for TD games.

Hard to remember a time when there was so few servers as well.
A sign that something must be right.

Keep up the good work.
by anjew
Sat Mar 31, 2018 2:26 am
Forum: General Discussion
Topic: Opening Pandora's Box (Macro Usage Discussion)
Replies: 20
Views: 15290

Btw. manipulating software has nothing to do with buying hardware that has good stats. Changing the ammount of ques is manipulating. Binding 2 actions you usually do with two hotkeys on one is also manipulation. The manipulation software comes with the good hardware you are talking about. Also, if ...
by anjew
Thu Mar 29, 2018 9:01 am
Forum: General Discussion
Topic: Opening Pandora's Box (Macro Usage Discussion)
Replies: 20
Views: 15290

At an engine level, this will probably never be stopped and it shouldn't. As mentioned in the github issue : "I see this being worth too much effort for what is virtually a non-problem, let alone the possibility of false positives (lag spikes sending all orders or just straight up actually being fas...
by anjew
Tue Mar 27, 2018 3:34 am
Forum: Competitions and Events
Topic: OpenRA 2v2 Team Tournament
Replies: 10
Views: 18142

JOo wrote: any information about the teams that are signed up yet ?
Updated the post
by anjew
Fri Mar 23, 2018 11:32 am
Forum: General Discussion
Topic: HYPE the redesign of OpenRA's statistics tab.
Replies: 34
Views: 36680

It's a shame to see that https://github.com/OpenRA/OpenRA/issues/5121 has stalled when a lot of work has been put into it. This is an issue that is quite important to some. An issue that has been around about as long as myself and an issue that most players agree should be rectified. I would really ...
by anjew
Fri Mar 23, 2018 7:44 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 958322

Re: Balance

it also was never discovered (except 010010 to my knowledge) about the APCs damage until the TDGL rolled around.So this issue remain present even in 2014/2015. I brought this up ages ago. I distinctly remember showing you that APC's could fuck up harvesters and from what I remember, you said someth...
by anjew
Sat Mar 17, 2018 2:38 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 958322

Just some more notes on economy: I still strongly dislike a two refinery build supporting six harvesters. Some maps you are able to do this off one field. ... ultimately killing one harvester from either 5-6 does not dent the economy at all and becomes a very bad choice/idea to make such raids. I fe...
by anjew
Fri Mar 16, 2018 6:51 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 958322

If the debate about APCs being stronger in numbers then it should be looked at by economy. As several games turn into a large pool of early game units with ease of early income. Changing a price on the APC is just a bandaide fix. Id argue this is the wrong way around. The APC is still strong on its...