Search found 193 matches
- Sun Aug 13, 2017 7:25 pm
- Forum: Competitions and Events
- Topic: RAGL S04 Official map selection.
- Replies: 29
- Views: 24688
- Mon Jul 31, 2017 6:57 am
- Forum: Competitions and Events
- Topic: RAGL Season 3 - Discussion, Feedback, Development
- Replies: 62
- Views: 68731
Speaking of maps for the next season, SoScared, maybe you could give this map a try http://resource.openra.net/maps/20759/ (Almost Arid)? It's fairly balanced, in my opinion.
- Fri May 26, 2017 10:12 am
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 329158
Talking to you is impossible. Your posts make no logical sense, your responses go off-topic, you bring up unrelated subjects If you want to follow logic, then this statement isn't true at all. @AoAGeneral1 's first response was to your original post: http://www.sleipnirstuff.com/forum/viewtopic.php...
- Sat May 20, 2017 8:59 am
- Forum: Competitions and Events
- Topic: Call for RAGL maps for micro players
- Replies: 31
- Views: 63175
@Wippie , I played Heroes and I must admit, it's a pretty fun map. What I liked is how hard to base-push on it because of the careful placement of trees. It's small, but not very choky. It has enough ore for different strategies, and makes it possible to build ships. There's some difference between...
- Fri May 19, 2017 11:45 am
- Forum: General Discussion
- Topic: Suggestion: transport helicopter for soviets
- Replies: 18
- Views: 13175
Good direction of thinking, in my opinion. What if Yaks could carry 1 or 2 units? To load units, a Yak must be on an airstrip. To unload, you would need to press F, so the units would catapult (so if you are attacking someone, you can only unload once). Upon a yak's death, it would catapult and para...
- Wed May 10, 2017 4:18 pm
- Forum: General Discussion
- Topic: Adding upgrade mechanics to RA
- Replies: 8
- Views: 5505
Adding upgrade mechanics to RA
What if it was possible to build the Technology Centre: http://imgur.com/4iAFDy0.png Once built, this building would allow upgrading units/defence structures/whatnot. For example, there's an endless debate whether MiG's should have AA or not. What if it was an upgrade that you could purchase? Tanks ...
- Wed Apr 26, 2017 3:52 pm
- Forum: General Discussion
- Topic: kyrylo's maps
- Replies: 30
- Views: 33404
That's how the map was called back then. Then it was transformed into BtV. Behind the Veil is 100% based on the screenshot abovehotze wrote: ↑ That's a screenshot of Iron Curtain.
- Wed Apr 26, 2017 1:14 pm
- Forum: General Discussion
- Topic: kyrylo's maps
- Replies: 30
- Views: 33404
Just wanted to share some history (I know we have many new players). This is how "Behind the Veil" looked like when I first created it in 2015:
Full map preview
Thumbnail:
Full map preview
Thumbnail:
- Sun Apr 09, 2017 7:57 pm
- Forum: General Discussion
- Topic: kyrylo's maps
- Replies: 30
- Views: 33404
New map! A solid 1v1 map inspired by Behind the Veil. In v1 of Almost Arid, I literally copied top and bottom areas of BtV and swapped them. The map has already been through many refinements and I've already seen a few games on it. I am really happy about the map and it's probably my best map so far...
- Thu Mar 30, 2017 4:23 pm
- Forum: General Discussion
- Topic: MiG is not the most nimble unit in the game. It's the V2
- Replies: 11
- Views: 7962
- Wed Mar 29, 2017 2:05 pm
- Forum: General Discussion
- Topic: MiG is not the most nimble unit in the game. It's the V2
- Replies: 11
- Views: 7962
MiG is not the most nimble unit in the game. It's the V2
Pls nerf the V2.
- Tue Feb 21, 2017 7:56 am
- Forum: Competitions and Events
- Topic: RAGL Season 2 - Discussion, Feedback, Development
- Replies: 31
- Views: 21853
- Tue Jan 24, 2017 8:08 pm
- Forum: Competitions and Events
- Topic: OpenRA King of the Hill Tournament. January 28th-12pm CST
- Replies: 19
- Views: 13760
Re: Updated rules and Map Pool
Map Pool Behind the Viel V2 Players interested in playing the first game will roll for the first two spots. The first map will be Behind the Viel V2. You might want to consider v2.1 (I just uploaded it): http://resource.openra.net/maps/18568/ Changes: 1. Replaced chain link with walls in the middle...
- Fri Jan 13, 2017 4:35 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 140945
I stopped following this thread after page 2 because it seemed to me that the discussion has diverged a bit. I find it hard to read walls of text, but I respect Omnom's courage. Since somebody mentioned me, I'd like to say that I still think that slowing down the MCV is an easy attempt to fix the pr...
- Thu Dec 29, 2016 9:27 pm
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25362